Now showing items 17-36 of 74

    • A Discussion of the CGE06 Workshop Report 

      Cunningham, Moderator: Steve (The Eurographics Association, 2007)
      The CGE06 workshop, held after the EG06 conference in Vienna, recommended a structure for first cycle an and second cycle education in computer graphics. The workshop report is online at d http://education.siggraph.org/c ...
    • An E-Learning Course on Scientific Visualization 

      Taras, Christiane; Rotard, Martin; Ertl, Thomas (The Eurographics Association, 2007)
      In this paper we present an e-learning course on scientific visualization. Based on over ten years of teaching experiences in this field, we have created a multimedia online course which we use as additional material for ...
    • EG 2007 Course on Populating Virtual Environments with Crowds 

      Thalmann, Daniel; O'Sullivan, Carol; Yersin, Barbara; Maïm, Jonathan; McDonnell, Rachel (The Eurographics Association, 2007)
      For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for ...
    • Enforcing Scene Constraints in Single View Reconstruction 

      Lourakis, Manolis; Argyros, Antonis (The Eurographics Association, 2007)
      Three-dimensional reconstruction from a single view is an under-constrained process that relies critically upon the availability of prior knowledge about the imaged scene. This knowledge is assumed to be supplied by a user ...
    • Exact Computation of the Hausdorff Distance between Triangular Meshes 

      Straub, Raphael (The Eurographics Association, 2007)
      We present an algorithm that computes the exact Hausdorff distance between two arbitrary triangular meshes. Our method computes squared distances for each point on each triangle of one mesh to all relevant triangles of the ...
    • Exemplar-based Worn Edges 

      Brachmann, Christoph; Walther-Franks, Benjamin; JörnLoviscach, (The Eurographics Association, 2007)
      To counteract the sterile look of computer-generated worlds, we introduce a procedural model for worn edges that can be seen in buildings and stones: edges that have suffered minor damage at multiple points, resulting in ...
    • Extended Game Platform for Novice Programmers 

      Rankin, Yolanda; Lechner, Thomas (The Eurographics Association, 2007)
      In an attempt to recruit and retain computer science majors, game design courses have become increasingly popular in academia. Game design encompasses multiple stages of product development, takes an average of two or more ...
    • Fast GPU-based Visibility Computation for Natural Illumination of Volume Data Sets 

      Ritschel, Tobias (The Eurographics Association, 2007)
      Pre-computed radiance transfer (PRT) has been used to render volumetric data under distant low-frequency illumination at real-time rates, including natural illumination, soft shadows, attenuation from semi-transparent ...
    • Fast Hierarchical 3D Distance Transforms on the GPU 

      Cuntz, Nicolas; Kolb, Andreas (The Eurographics Association, 2007)
      This paper describes a fast approximate approach for the GPU-based computation of 3D Euclidean distance transforms (DT), i.e. distance fields with associated vector information to the closest object point. Our hierarchical ...
    • Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison 

      Madera, Francisco; Day, A. M.; Laycock, S. D. (The Eurographics Association, 2007)
      The time complexity of a collision detection algorithm can be reduced to logarithmic in the number of tests performed when the objects are decomposed into a Bounding Volume (BV) tree hierarchy. It is well known that the ...
    • Flatland: A Tool for Transforming Historical Sites into Archival Drawings 

      Srisinroongruang, Rattasak; Sinzinger, Eric; Hill, Glenn (The Eurographics Association, 2007)
      Detailed documentation of historical sites is important for archaeological discovery and cultural preservation. The traditional method of documentation is to hand sketch 2D drawings of the region. Laser range finders can ...
    • Haptic Simulation, Perception and Manipulation of Deformable Objects 

      Magnenat-Thalmann, Nadia; Volino, Pascal; Bonanni, Ugo; Summers, Ian R.; Brady, A. C.; Qu, J.; Allerkamp, D.; Fontana, M.; Tarri, F.; Salsedo, F.; Bergamasco, Massimo (The Eurographics Association, 2007)
      This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
    • High Speed Skin Color Detection and Localization on a GPU 

      Seshadrinathan, Manoj; Dempski, Kelly (The Eurographics Association, 2007)
      In this paper, we present a simple yet novel method for high speed skin color detection and localization on images and video using the Graphics Processing Unit (GPU) and common graphics programming techniques. Our approach ...
    • Imperceptible Calibration for Radiometric Compensation 

      Zollmann, Stefanie; Bimber, Oliver (The Eurographics Association, 2007)
      We present a novel multi-step technique for imperceptible geometry and radiometry calibration of projectorcamera systems. Our approach can be used to display geometry and color corrected images on non-optimized surfaces ...
    • Improved Skeleton Computation of an Encoded Volume 

      Ayala, Dolors (The Eurographics Association, 2007)
      In this communication, we present an improvement of an existing thinning algorithm that computes a surface skeleton from a binary volume. The method makes an intensive use of Boolean operations and works on a special ...
    • An Interactive Exploration of the Virtual Stronghold Dillenburg 

      Todt, Severin; Rezk-Salama, Christof; Horz, T.; Pritzkau, Andrew; Kolb, Andreas (The Eurographics Association, 2007)
      This paper presents the results of an interdisciplinary project aiming at the virtual three-dimensional reconstruction of the stronghold Dillenburg, which has been completely destroyed in 1768. For an interactive virtual ...
    • Inverse Kinematics and Kinetics for Virtual Humanoids 

      Boulic, Ronan; Kulpa, Richard (The Eurographics Association, 2007)
      The present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic ...
    • Liquid Diffusion Model that Accounts for a Variety of Dyeing Parameters 

      Yuki, Morimoto; Tanaka, Masayuki; Tsuruno, Reiji; Tomimatsu, Kiyoshi (The Eurographics Association, 2007)
      This paper describes a method for simulating and visualizing dyeing based on weave patterns and the physical parameters of the threads and the dye. We apply Fick s second law with a variable diffusion coefficient, which ...
    • Mapping highly detailed color information on extremely dense 3D models: the case of David s restoration 

      Dellepiane, Matteo; Callieri, Marco; Ponchio, Federico; Scopigno, Roberto (The Eurographics Association, 2007)
      The support of advanced Information Technology (IT) to preservation, restoration and documentation of Cultural Heritage is becoming a very important goal for the research community. Michelangelo's David was one of the first ...
    • New Trends in 3D Video 

      Theobalt, Christian; Würmlin, Stephan; Aguiar, Edilson de; Niederberger, Christoph (The Eurographics Association, 2007)
      3D Video is an emerging and challenging research discipline that lives on the boundary between computer vision and computer graphics. The goal of researchers working in the field is to extract spatio-temporal models of ...