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Fast and Realistic Display of Clouds Using a Recording Matrix
(The Eurographics Association, 2006)
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration methods can result in photorealistic images, but with considerably expensive costs. Hence, real-time rendering can be achieved ...
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments
(The Eurographics Association, 2006)
Cooperation between multiple information devices is necessary in ubiquitous computing environments. Consequently, visual display interfaces also need to cooperate with each other to help users to understand virtual information ...
Preface and Table of Contents
(The Eurographics Association, 2006)
Preface and Table of Contents
Dynamic Anisotropic Occlusion
(The Eurographics Association, 2006)
We present a new real-time shadow rendering approach whose kernel is a hierarchical disk-based approximation to the scene geometry. We show that this approximated representation greatly accelerates the visibility inquiry, ...
Rapid Interactive Modelling from Video with Graph Cuts
(The Eurographics Association, 2006)
We present a method for generating a parameterised model of a scene from a set of images. The method is novel in that it uses information from several sources video, sparse 3D points and user input to fit models to a scene. ...
m-LOMA - a Mobile 3D Portal to Location-based Information
(The Eurographics Association, 2006)
We present a novel application, a mobile 3D city map, with a capability to render dozens of textured buildings at interactive rates in desktop machines, PDA devices and mart phones. The system allows annotation of the ...
Modeling Autumn Sceneries
(The Eurographics Association, 2006)
This paper presents a system for modeling autumn leaves covering vegetation and monuments. We simulate the coloring and aging process by a stochastic model that represents the probability of evolution of a leaf according ...
Magical Mirrors
(The Eurographics Association, 2006)
This article describes the multi-media art installation MAGICAL MIRRORS with which the tradition of the mirror, as a medium of visual simulation, is carried over into the world of digital mediums. As theoretical framework, ...
Lighting-Up Geometry: Accurate 3D Modelling of Museum Artifacts with a Torch and a Camera
(The Eurographics Association, 2006)
This paper addresses the problem of obtaining complete, very detailed reconstructions of shiny objects such as glazed ceramics. We present an algorithm which uses silhouettes of the object, as well as images obtained under ...
Real-time Reflection using Ray Tracing with Geometry Field
(The Eurographics Association, 2006)
A novel method for accurate reflections in real time is introduced using ray tracing in geometry fields, which combine light fields with geometry images. The geometry field of a surface is defined ray space, mapping a ray ...