Now showing items 1-10 of 10

    • Collision Handling in Dynamic Simulation Environments 

      Teschner, M.; Heidelberger, B.; Manocha, D.; Govindaraju, N.; Zachmann, G.; Kimmerle, S.; Mezger, J.; Fuhrmann, A. (The Eurographics Association, 2005)
      This tutorial will discuss collision detection algorithms with a special emphasis on the provided collision information. The potential combination with collision response schemes will be explained which is particular ...
    • EG 2005 Tutorial on Mixed Realities in Inhabited Worlds 

      Magnenat-Thalmann, Nadia; Thalmann, Daniel; Fua, Pascal; Vexo, Frederic; Kim, HyungSeok (The Eurographics Association, 2005)
      1. Outline of the tutorial<br> 1.1 Concepts and State of the Art of mixed realities in inhabited worlds<br> 1.1.1 Mixed Realities in inhabited worlds<br> 1.1.2 Believability and Presence<br> 1.2 ...
    • High Dynamic Range Techniques in Graphics: from Acquisition to Display 

      Goesele, Michael; Heidrich, Wolfgang; Höfflinger, Bernd; Krawczyk, Grzegorz; Myszkowski, Karol; Trentacoste, Matthew (The Eurographics Association, 2005)
      This course is motivated by tremendous progress in the development and accessibility of high dynamic range technology (HDR) that happened just recently, which creates many interesting opportunities and challenges in graphics. ...
    • Illustrative Visualization 

      Viola, Ivan; Gröller, Meister E.; Hadwiger, Markus; Bühler, Katja; Preim, Bernhard; Ebert, David (The Eurographics Association, 2005)
      The tutorial presents state-of-the-art visualization techniques inspired by traditional technical and medical illustrations. Such techniques exploit the perception of the human visual system and provide effective visual ...
    • Interaction in Distributed Virtual Environments 

      Glencross, Mashhuda; Otaduy, Miguel; Chalmers, Alan (The Eurographics Association, 2005)
      This course will describe the main challenges faced when building engaging shared virtual environments supporting complex behaviour and interaction, and provide discussions on techniques that can be adopted to support some ...
    • Interactive Shape Modeling 

      Alexa, Marc; Angelidis, Alexis; Cani, Marie-Paule; Singh, Karan; Zorin, Denis (The Eurographics Association, 2005)
      The course will present the state-of-the-art in digital modeling techniques, both in commercial software and academic research. The goal of this course is to impart the audience with an understanding of the big open questions ...
    • Key Techniques for interactive Virtual Garment Simulation 

      Volino, Pascal; Magnenat-Thalmann, Nadia; Thomaszewski, Bernhard; Wacker, Markus (The Eurographics Association, 2005)
      Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques for creating garments. Here, we perform an ...
    • Multimodal Interfaces: an Introduction to ENACTIVE systems 

      Bergamasco, Massimo (The Eurographics Association, 2005)
      Enactive Interfaces are related to a fundamental "interaction" concept which is not exploited by most of the existing human-computer interface technologies. The traditional interaction with the information mediated by a ...
    • Preface 

      Lin, Ming; Loscos, Celine (The Eurographics Association, 2005)
      Preface and Table of Contents
    • Simulation of Light Interaction with Human Skin 

      Baranoski, G.V.G.; Krishnaswamy, A. (The Eurographics Association, 2005)
      Despite the notable progress in physically-based rendering, there is still a long way to go before one can automatically generate predictable images of organic materials such as human skin. In this tutorial, the main ...