Now showing items 4-7 of 7

    • Physically Based Deformable Models in Computer Graphics 

      Nealen, Andrew; Müller, Matthias; Keiser, Richard; Boxerman, Eddy; Carlson, Mark (The Eurographics Association, 2005)
      Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been addressed, thereby making these models ...
    • Preface 

      - (The Eurographics Association, 2005)
      Preface and Table of Contents
    • A Survey of General-Purpose Computation on Graphics Hardware 

      Owens, John D.; Luebke, David; Govindaraju, Naga; Harris, Mark; Krüger, Jens; Lefohn, Aaron E.; Purcell, Timothy J. (The Eurographics Association, 2005)
      The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for computationally demanding tasks in a wide variety ...
    • Verification of Physically Based Rendering Algorithms 

      Ulbricht, Christiane; Wilkie, Alexander; Purgathofer, Werner (The Eurographics Association, 2005)
      Within computer graphics, the field of predictive rendering is concerned with those methods of image synthesis which yield results that do not only look real, but are also radiometrically correct renditions of nature, i.e. ...