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Model-driven Virtual Mezzotint Techniques
(The Eurographics Association, 2005)
Mezzotint is a traditional printing technique that is categorized into copperplate printing where an entire plate surface is roughened by some steel tools. In this paper the authors propose a method to realize two mezzotint ...
Preface
(The Eurographics Association, 2005)
Preface and Table of Contents
Facial Motion Cloning Using Global Shape Deformation
(The Eurographics Association, 2005)
We present a novel Facial Motion Cloning method relying on the combination of the radial basis functions (RBF) based scattered data interpolation with the encoding capabilities of the MPEG-4 Facial and Body Animation (FBA) ...
Walking with Pens
(The Eurographics Association, 2005)
Believable 3D animation of walking or running characters still requires complex motion capture technology or extensive skills in manual keyframing. We present an inexpensive, yet natural input method: The user walks on ...
A Visual Quality Prediction Model for 3D Texture
(The Eurographics Association, 2005)
Online bandwidth limitations and fluctuations impose a major challenge in estimating the amount of data to transmit in a given time period. Over or under estimation of bandwidth can jeopardize the visual fidelity of the ...
Sculpting in Augmented Reality
(The Eurographics Association, 2005)
We present an Augmented Reality (AR) application which allows a user to manipulate a piece of virtual clay using a marker-free unencumbered hand. By removing the need to wear a glove or place markers on the hand the ...
Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains
(The Eurographics Association, 2005)
We propose an Inverse Kinematic Control architecture capable of handling tasks that are expressed in terms of inequality constraints in the Cartesian space. These inequality constraints are progressive in the sense that ...
Rendering Realistic Trees and Forests in Real Time
(The Eurographics Association, 2005)
Real-Time rendering of realistic trees on common graphics hardware represents a big challenge due to their inherent geometric complexity. In most cases, trees are composed of hundreds of thousands of leaves and branches ...
Proactive Steering Toward Oriented Targets
(The Eurographics Association, 2005)
In this paper we introduce a real-time steering controller ensuring the reach of a (possible mobile) target position and orientation, without requiring to build/update the full trajectory to that target. We name it the ...
Efficient, Physically Plausible Finite Elements
(The Eurographics Association, 2005)
This paper discusses FEM-based simulations of soft bodies in terms of speed and robustness. To be physically plausible, three fundamental laws must be respected: rotational invariance, Newton's law and Euler's law. We show ...