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    Scalar Tagged PN Triangles 

    Boubekeur, Tamy; Reuter, Patrick; Schlick, Christophe (The Eurographics Association, 2005)
    This paper presents a new technique to convert a coarse polygonal geometric model into a smooth surface interpolating the mesh vertices, by improving the principle proposed by Vlachos et al. in their "Curved PN-Triangles". ...
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    Constriction Computation using Surface Curvature 

    Hétroy, F. (The Eurographics Association, 2005)
    This paper provides a curvature-based algorithm to compute locally shortest geodesics on closed triangulated surfaces. These curves, which are called "constrictions", are useful for shape segmentation. The key idea of the ...
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    Leaf Cluster Impostors for Tree Rendering with Parallax 

    Garcia, Ismael; Sbert, Mateu; Szirmay-Kalos, László (The Eurographics Association, 2005)
    This paper presents a simple method to render complex trees on high frame rates while maintaining parallax effects. Based on the recognition that a planar impostor is accurate if the represented polygon is in its plane, ...
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    A 3D Perceptual Metric using Just-Noticeable-Difference 

    Cheng, Irene; Boulanger, Pierre (The Eurographics Association, 2005)
    In multimedia applications, it is essential to distribute resources efficiently among different types of data in order to optimize overall quality. We propose a perceptual metric using Just-Noticeable-Difference (JND) to ...
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    Perception-Based Rendering: Eyes Wide Bleached 

    Gutierrez, Diego; Anson, Oscar; Munoz, Adolfo; Seron, Francisco J. (The Eurographics Association, 2005)
    Perception issues are a key factor in rendering Vision-Realistic images. This paper develops a novel spectral sensitive model of the Human Visual System (HVS) in order to simulate the bleaching effect in retinal photopigments. ...
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    Fast Body-Cloth simulation with moving humanoids 

    Rodriguez-Navarro, Javier; Sainz, Miguel; Susin, Antonio (The Eurographics Association, 2005)
    In this paper we present a very fast method for body-cloth animation. The usual bottle-neck in cloth simulation performance is collision detection, which becomes more difficult to solve when a complex geometry, like a human ...
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    Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors 

    Ummenhoffer, Tamás; Szirmay-Kalos, László (The Eurographics Association, 2005)
    This paper presents a real-time method to realistically render dynamic participating media under changing lighting conditions. In order to cope with performance requirements, the volume is built of instances of particle ...
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    Real-Time Marching Cubes on the Vertex Shader 

    Goetz, Frank; Junklewitz, Theodor; Domik, Gitta (The Eurographics Association, 2005)
    In this paper we propose a new approach for visualizing volumetric datasets by their isosurfaces. For an interactive isosurface reconstruction an optimized version of the well-known marching cubes algorithm is used. We ...
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    Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods 

    Bertails, Florence; Audoly, Basile; Querleux, Bernard; Leroy, Frédéric; Lévêque, Jean-Luc; Cani, Marie-Paule (The Eurographics Association, 2005)
    This paper presents a new physically-based method for predicting natural hairstyles in the presence of gravity and collisions. The method is based upon a mechanically accurate model for static elastic rods (Kirchhoff model), ...
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    Path Planning for Crowds: From Shared Goals to Individual Behaviors 

    Pettre, Julien; Thalmann, Daniel (The Eurographics Association, 2005)
    This paper presents a novel approach for path planning in the context of crowds animation. The solution produces several paths joining each user-defined pair of locations in the environment. Pairs are possible initial/goal ...
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    AuthorSzirmay-Kalos, László (3)Agu, Emmanuel (2)Boulanger, Pierre (2)Boulic, Ronan (2)Cheng, Irene (2)Mizuno, Shinji (2)Okada, Minoru (2)- (1)Agács, Tibor (1)Anson, Oscar (1)... View MoreDate Issued
    2005 (33)
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    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA