Now showing items 1-8 of 8

    • Advanced Virtual Medicine: Techniques and Applications for Medicine Oriented Computer Graphics 

      Delingette, H.; Linney, A.; Magnenat-Thalmann, N.; Wu, Yin; Bartz, D.; Hauth, M.; Mueller, K. (Eurographics Association, 2004)
      The course will introduce techniques of modelling and simulating human tissue for medical applications. The course includes basic and advanced techniques of segmentation, registration, reconstruction and motion simulation ...
    • Automatic Generation of Animated Population in Virtual Environments 

      Thalmann, D.; Magnenat-Thalmann, N.; Donikian, S. (Eurographics Association, 2004)
      The necessity to model virtual population appears in many applications of computer animation and simulation. Such applications encompass several different domains - representative or autonomous agents in virtual environments, ...
    • Geometric Algebra and its Application to Computer Graphics 

      Hildenbrand, Dietmar; Perwass, Christian; Dorst, Leo; Fontijne, Daniel (Eurographics Association, 2004)
      In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications.
    • Modern Approaches to Augmented Reality 

      Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2004)
      This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ...
    • Multi-resolution Modeling, Visualization and Streaming of Volume Meshes 

      Cignoni, P.; De Floriani, L.; Lindstrom, P.; Pascucci, V.; Rossignac, J.; Silva, C. (Eurographics Association, 2004)
      Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ...
    • Programming Graphics Hardware 

      Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark (Eurographics Association, 2004)
      The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ...
    • RenderWare: Speed up the 3D Application Production Pipeline 

      Guilbert, Oskar (Eurographics Association, 2004)
      The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
    • Simulation of Clothes for Real-time Applications 

      Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
      This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.