Browsing Tutorials by Title
Now showing items 6-8 of 8
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Programming Graphics Hardware
(Eurographics Association, 2004)The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ... -
RenderWare: Speed up the 3D Application Production Pipeline
(Eurographics Association, 2004)The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented. -
Simulation of Clothes for Real-time Applications
(Eurographics Association, 2004)This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.