Now showing items 6-8 of 8

    • Programming Graphics Hardware 

      Zeller, Cyril; Fernando, Randy; Wloka, Matthias; Harris, Mark (Eurographics Association, 2004)
      The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ...
    • RenderWare: Speed up the 3D Application Production Pipeline 

      Guilbert, Oskar (Eurographics Association, 2004)
      The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented.
    • Simulation of Clothes for Real-time Applications 

      Magnenat-Thalmann, N.; Cordier, F.; Keckeisen, M.; Kimmerle, S.; Klein, R.; Meseth, J. (Eurographics Association, 2004)
      This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.