Browsing Tutorials by Title
Now showing items 3-8 of 8
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Geometric Algebra and its Application to Computer Graphics
(Eurographics Association, 2004)In this tutorial we will give an overview of Geometric Algebra and its application to computer graphics. First of all, we want to motivate the topic and give insights into some applications. -
Modern Approaches to Augmented Reality
(Eurographics Association, 2004)This tutorial provides a survey of modern techniques for augmented reality (AR) systems. Novel approaches have taken AR beyond traditional eye-worn or hand-held displays, enabling new application areas. We discuss conventional ... -
Multi-resolution Modeling, Visualization and Streaming of Volume Meshes
(Eurographics Association, 2004)Volume meshes are widely used in geometric modeling, object reconstruction, level set methods and accurate simulations of physical behaviors like deformable materials, objects under stress, fracture dynamics, optical effects ... -
Programming Graphics Hardware
(Eurographics Association, 2004)The presentation gives the big picture for the entire tutorial. It introduces the notions and frameworks that will be revisited in more details during the following presentations: Overview of the tutorial. Real-time ... -
RenderWare: Speed up the 3D Application Production Pipeline
(Eurographics Association, 2004)The presentation gives the big picture for Criterion Software and how the Renderware technology provided by Criterion is used in the game industry. RenderWare's applications-authoring frame work will then be presented. -
Simulation of Clothes for Real-time Applications
(Eurographics Association, 2004)This presentation gives an overview of the whole tutorial. It introduces the different techniques that will be presented in the next sessions. An overview of previous work is given as well.