Now showing items 2-9 of 9

    • DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering 

      Shafae, Michael; Pajarola, Renato (Eurographics Association, 2003)
      Multiresolution modelling techniques are important to cope with the increasingly complex polygonal models available today such as high-resolution isosurfaces, large terrains, and complex digitized shapes 10. Large triangle ...
    • Experimenting Prioritized IK for Motion Editing 

      Boulic, Ronan; Le Callennec, Benoît; Herren, Martin; Bay, Herbert (Eurographics Association, 2003)
      The presented work illustrates the potential of an IK algorithm enforcing priorities among constraints for motion editing. Motion capture is a very efficient technique to deliver believable motions but usually most of the ...
    • Lip-Synching in Sourdough 

      Davis, Timothy A.; Johnson, Rebecca (Eurographics Association, 2003)
      This animation relates the story of a seemingly sweet doughy spokesman that has now gone sour. Through his crusty demeanor and somewhat greasy antics, our hero discovers that if you try to have your cake and eat it too, ...
    • Preface 

      Unknown author (Eurographics Association, 2003)
    • Real-time Obscurances with Color Bleeding (the three cubes demo) 

      Méndez, Àlex; Sbert, Mateu; Catà, Jordi (Eurographics Association, 2003)
      Here we present an animation that demonstrates the power of the obscurances technique and how it can be used in a video-game context when moving objects are in the scene. Obscurances is a powerful technique that simulates ...
    • Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework 

      Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor (Eurographics Association, 2003)
      This paper describes a system for real-time simulation of linear elastic deformations of volumetric objects in Virtual Environments, implemented in Avango VE Framework 1. The approach makes use of the methods of Finite and ...
    • Transformation of a Boys Surface into a Steiners Surface and torus eversion 

      Langer, M. (Eurographics Association, 2003)
      The part 1 of the video shows a Boy s surface and a Steiner s Roman surface which are difficult to visualize without computer 3d graphics and demonstrates a continuous topological transformation between them. The part 2 ...
    • Visual Simulation of Lava Flows Employing Particle-based Approach 

      Oda, Yasuyuki; Ota, Shin; Tamura, Machiko; Fujimoto, Tadahiro; Muraoka, Kazunobu; Chiba, Norishige (Eurographics Association, 2003)
      This video demonstrates our new particle-based method for visually simulating lava flows. Employing our developed particle-based simulation models of viscous fluid dynamics and heat transfer, this method realizes the visual ...