Now showing items 1-20 of 113

    • Advanced Shading Techniques 

      Diepstraten, Joachim (Eurographics Association, 2003)
      Focus of this talk: • Per-pixel point light Blinn-Phong lighting • Per-pixel realistic metal-BRDF • Per-pixel anisotropic lighting • Procedural textures • Different reflection/environment mapping techniques • “Faked“ translucency
    • Building Large Area Multi-Projector Displays 

      Brown, Michael S.; Majumder, Aditi (Eurographics Association, 2003)
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    • Low-Level Pixel Programming 

      Kraus, Martin (Eurographics Association, 2003)
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    • Low-Level Vertex Programming 

      Kraus, Martin (Eurographics Association, 2003)
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    • Hardware-Based Volume Ray Casting 

      Weiler, Manfred (Eurographics Association, 2003)
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    • Flow Visualization by Texture Advection 

      Weiskopf, Daniel (Eurographics Association, 2003)
      • Vector field visualization: indirectly by tracing particles • Issues: – Seed point positioning – Dense vs. sparse representation – Steady vs. unsteady flow fields – Visualization speed
    • High-Level Shading Languages 

      Weiskopf, Daniel (Eurographics Association, 2003)
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    • Non-Photorealistic Rendering 

      Eißele, Mike (Eurographics Association, 2003)
      • Focus of this talk – Silhouette rendering – Cartoon shading – Hatching – Charcoal rendering – Image-space filter operations – Dither screens
    • Facial Modeling and Animation 

      Haber, Jörg; Terzopoulos, Demetri; Magnenat-Thalmann, Nadia; Blanz, Volker (Eurographics Association, 2003)
      In this tutorial we present an overview of the concepts and current techniques that have been developed to model and animate human faces. We introduce the research area of facial modeling and animation by its history and ...
    • Programming Graphics Hardware 

      Ertl, Thomas (Eurographics Association, 2003)
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    • Real Numbers, Real Images 

      Ward, Greg (Eurographics Association, 2003)
      This tutorial develops the thesis that the real world is best represented by real numbers, which are approximated by floating point values in the computer. As the floating point unit (FPU) continues to accelerate, outpacing ...
    • Alternative Augmented Reality Approaches: Concepts, Techniques, and Applications 

      Bimber, Oliver; Raskar, Ramesh (Eurographics Association, 2003)
      In this tutorial we discuss application specific alternative augmented reality (AR) approaches –such as Virtual Showcases and Shader Lamps– that focus on overcoming some of the limitations linked to conventional AR displays. ...
    • Photorealistic Augmented Reality 

      Gibson, Simon; Chalmers, Alan (Eurographics Association, 2003)
      Augmenting real-world images with synthetic objects is becoming of increasing importance in both research and commercial applications, and encompasses aspects of fields such as mobile camera and display technology, computer ...
    • Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques 

      Keller, Alexander; Kollig, Thomas; Sbert, Mateu; Szirmay-Kalos, Laszlo (Eurographics Association, 2003)
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    • Point-Based Computer Graphics 

      Alexa, Marc; Dachsbacher, Carsten; Gross, Markus; Pauly, Mark; van Baar, Jeroen; Zwicker, Matthias (Eurographics Association, 2003)
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    • Preface 

      Unknown author (Eurographics Association, 2003)
    • Distributed and Collaborative Visualization 

      Brodlie, Ken; Duce, David; Gallop, Julian; Walton, Jeremy; Wood, Jason (Eurographics Association, 2003)
      Visualization is widely used in science, medicine and engineering. It can convey insight into phenomena that are well-understood, or display new data in order to uncover novel patterns of meaning. Visualization is a powerful ...
    • Virtual Endoscopy in Research and Clinical Practice 

      Bartz, Dirk (Eurographics Association, 2003)
      Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, planning, and diagnosis without an actual ...
    • Realtime Ray Tracing and its use for Interactive Global Illumination 

      Wald, Ingo; Purcell, Timothy J.; Schmittler, Jörg; Benthin, Carsten; Slusallek, Philipp (Eurographics Association, 2003)
      Research on realtime ray tracing has recently made tremendous advances. Algorithmic improvements together with optimized software implementations already allow for interactive frame rates even on a single desktop PC. ...
    • Hardware Lighting and Shading 

      Kautz, Jan (Eurographics Association, 2003)
      Traditionally, hardware rasterizers only support the Phong lighting model in combination with Gouraud shading using point light sources. However, the Phong lighting model is strictly empirical and physically implausible. ...