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Geometric Signal Processing on Polygonal Meshes
(Eurographics Association, 2000)
Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
Interactive Display of Global Illumination Solutions for Non-Diffuse Environments
(Eurographics Association, 2000)
In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
Visual Perception in Realistic Image Synthesis
(Eurographics Association, 2000)
Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...
Recent Advances in Visualization of Volumetric Data
(Eurographics Association, 2000)
In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ...
Shadow Computation: A Unified Perspective
(Eurographics Association, 2000)
Methods for solving shadow problems by solving instances of visibility problems have long been known and exploited. There are, however, other potent uses of such a reduction of shadow problems, several of which we explore ...
The 3D Model Acquisition Pipeline
(Eurographics Association, 2000)
Three-dimensional image acquisition systems are rapidly becoming more affordable, especially systems based on commodity electronic cameras. At the same time, personal computers with graphics hardware capable of displaying ...