Now showing items 1-20 of 39

    • Framework Technologies and Methods for Large Data Visualization 

      Hewitt, W. T.; Curington,Ian (Eurographics Association, 2000)
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    • Geometric Signal Processing on Polygonal Meshes 

      Taubin, G. (Eurographics Association, 2000)
      Very large polygonal models, which are used in more and more graphics applications today, are routinely generated by a variety of methods such as surface reconstruction algorithms from 3D scanned data, isosurface construction ...
    • Interactive Display of Global Illumination Solutions for Non-Diffuse Environments 

      Heidrich, Wolfgang (Eurographics Association, 2000)
      In recent years there has been a lot of work on interactively displaying global illumination solutions for nondiffuse environments. This is an extremely active field of research, in which a lot of different approaches have ...
    • Visual Perception in Realistic Image Synthesis 

      McNamara, A.; Chalmers, A.; Trocianko, T. (Eurographics Association, 2000)
      Realism is often a primary goal in computer graphics imagery, we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution ...
    • Interactive 3D Rendering and Visualization in Networked Environments 

      Martin, Ioana M.; Klosowski, James T.; Horn, William P. (Eurographics Association, 2000)
      Efficient delivery of 3D graphics over networks is becoming increasingly important for a number of applications, ranging from industrial design and manufacturing to entertainment. As companiesmake the transition from a ...
    • Interactive Modelling of Convolution Surfaces with an Extendable User Interface 

      Goto, Yuichiro; Pasko, Alexander (Eurographics Association, 2000)
      Convolution surfaces enable the user to model complex free-form shapes. Due to analytical solutions for some kernel functions and skeletal elements, it is possible to model convolution surfaces interactively. An extendable ...
    • Selecting Effective Occluders for Visibility Culling 

      Koltun, Vladlen; Cohen-Or, Daniel (Eurographics Association, 2000)
      This paper deals with the problem of identifying effective occluders for visibility culling. The solid-angle metric is commonly used for measuring the potential significance of occluders from a single viewpoint. In this ...
    • Dealing with Shape Complexity for Internet Access and Graphic Applications 

      Rossignac, Jarek (Eurographics Association, 2000)
      Standard representations of 3D models are so verbose that only very simple models can be accessed over common communication links for immediate viewing. This situation is not likely to improve, since the need for more ...
    • Automatic Fitting of Digitised Contours at Multiple Scales through Curvature Scale Space 

      Mokhtarian, Farzin; Ung, Yoke Khim (Eurographics Association, 2000)
      The Curvature Scale Space (CSS) technique has been used in conjunction with Hermite curves for automatic fitting of digitised contours at multiple scales. CSS is a powerful contour shape descriptor which is expected to be ...
    • A Novel Image-Based Rendering System With A Longitudinally Aligned Camera Array 

      Li, Jiang; Zhou, Kun; Wang, Yong; Shum, Heung-Yeung (Eurographics Association, 2000)
    • Imaging Geometry for Concentric Mosaics 

      Watson, G. C.; Vaughan, N.; Wright, M. W. (Eurographics Association, 2000)
      Image-based models of environments can be captured with the use of a rotating video camera. In this paper we consider the nature of the display to develop a simple quantitative measure of the quality of ray sampling which ...
    • Interactive Vegetation Rendering with Slicing and Blending 

      Jakulin, Aleks (Eurographics Association, 2000)
      Detailed and interactive 3D rendering of vegetation is one of the challenges of traditional polygon-oriented computer graphics, due to large geometric complexity even of simple plants. In this paper we introduce a simplified ...
    • Discrete Analysis for Antialiased Lines 

      Boyer, V.; Bourdin, J. J. (Eurographics Association, 2000)
      This paper presents a new fast and smooth antialiasing technique. Drawing straight line is the graphic tool’s main primitive. Previous antialiasing techniques improve smoothness but slow down computation.
    • Scene understanding techniques using a virtual camera 

      Barral, Pierre; Dorme, Guillaume; Plemenos, Dimitri (Eurographics Association, 2000)
      An automatic computation of the path for a camera around a three-dimensional scene is discussed. Previous work on automatic virtual camera, based on a heuristic evaluation function, is reviewed, and new methods to improve ...
    • Component Based Human Animation Architecture 

      Jing, Huang; Fi, Chin Kah; Prakash, Edmond C. (Eurographics Association, 2000)
      This paper describes a method to predict the free reach movement of different components of the human body. Since the human body is composed of the following components: arms, legs, torso, head & neck, and each of these ...
    • Recent Advances in Visualization of Volumetric Data 

      Brodlie, Ken; Wood, Jason (Eurographics Association, 2000)
      In the past few years, there have been key advances in the three main approaches to the visualization of volumetric data: isosurfacing, slicing and volume rendering, which together make up the field of volume visualization. ...
    • A Procedural Approach to Solving Constraints of Articulated Bodies 

      Lee, J. Won; Baek, Nakhoon; Kim, Dongho; Hahn, James K. (Eurographics Association, 2000)
      Realistic motions of articulated bodies are usually generated by using physically-based animation methods such as constrained dynamics. However, these methods involve heavy computations and complicated numerical methods. ...
    • ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework 

      Giang, Thanh; Mooney, Robert; Peters, Christopher; Sullivan, Carol O. (Eurographics Association, 2000)
      The task of animating and rendering virtual humans in real-time is challenging. One must first establish a sense of realism through appearance, and then maintain this realism through correct and plausible motion, while ...
    • An Accurate Illumination Model for Objects Coated with Multilayer Films 

      Hirayama, H.; Kaneda, K.; Yamashita, H.; Monden, Y. (Eurographics Association, 2000)
      This paper proposes an accurate illumination model for rendering objects coated with multilayer films. Optical phenomenaof multilayer films are caused by reflection, refraction, interference, and absorption of light inside ...
    • MeshSweeper: From Closest Point to Hausdorff Distance Between Meshes 

      Gueziec, A. (Eurographics Association, 2000)
      We introduce a new algorithm for computing the distance from a point to an arbitrary polygonal mesh. Our algorithm uses a multi-resolution hierarchy of bounding volumes generated by geometric simplification. Our algorithm ...