Now showing items 1-8 of 8

    • Auto-rigging 3D Bipedal Characters in Arbitrary Poses 

      Kim, Jeonghwan; Son, Hyeontae; Bae, Jinseok; Kim, Young Min (The Eurographics Association, 2021)
      We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ...
    • Exemplar Based Filtering of 2.5D Meshes of Faces 

      Dihl, Leandro; Cruz, Leandro; Gonçalves, Nuno (The Eurographics Association, 2018)
      In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
    • Fast and Fine Disparity Reconstruction for Wide-baseline Camera Arrays with Deep Neural Networks 

      Barrios, Théo; Gerhards, Julien; Prévost, Stéphanie; Loscos, Celine (The Eurographics Association, 2022)
      Recently, disparity-based 3D reconstruction for stereo camera pairs and light field cameras have been greatly improved with the uprising of deep learning-based methods. However, only few of these approaches address ...
    • From Capture to Immersive Viewing of 3D HDR Point Clouds 

      Loscos, Celine; Souchet, Philippe; Barrios, Théo; Valenzise, Giuseppe; Cozot, Rémi (The Eurographics Association, 2022)
      The collaborators of the ReVeRY project address the design of a specific grid of cameras, a cost-efficient system that acquires at once several viewpoints, possibly under several exposures and the converting of multiview, ...
    • HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections 

      Dudai, Chen; Alper, Morris; Bezalel, Hana; Hanocka, Rana; Lang, Itai; Averbuch-Elor, Hadar (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction ...
    • Improved Lighting Models for Facial Appearance Capture 

      Xu, Yingyan; Riviere, Jérémy; Zoss, Gaspard; Chandran, Prashanth; Bradley, Derek; Gotardo, Paulo (The Eurographics Association, 2022)
      Facial appearance capture techniques estimate geometry and reflectance properties of facial skin by performing a computationally intensive inverse rendering optimization in which one or more images are re-rendered a large ...
    • ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region 

      Li, Gengyan; Sarkar, Kripasindhu; Meka, Abhimitra; Buehler, Marcel; Mueller, Franziska; Gotardo, Paulo; Hilliges, Otmar; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Eye gaze and expressions are crucial non-verbal signals in face-to-face communication. Visual effects and telepresence demand significant improvements in personalized tracking, animation, and synthesis of the eye region ...
    • State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications 

      Zollhöfer, Michael; Thies, Justus; Garrido, Pablo; Bradley, Derek; Beeler, Thabo; Pérez, Patrick; Stamminger, Marc; Nießner, Matthias; Theobalt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The computer graphics and vision communities have dedicated long standing efforts in building computerized tools for reconstructing, tracking, and analyzing human faces based on visual input. Over the past years rapid ...