Now showing items 2008-2027 of 2886

    • Quad Meshing 

      Bommes, David; Lévy, Bruno; Pietroni, Nico; Puppo, Enrico; Silva, Claudio; Tarini, Marco; Zorin, Denis (The Eurographics Association, 2012)
      Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral ...
    • A Quad-Tree Algorithm for Displaying a 2-Dimensional Slice of an N-Dimensional Weighted Voronoi Tessellation 

      Angell, Ian O.; Moore, Richard E.M. (The Eurographics Association, 1986)
    • Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input 

      Chung, Se-Joon; Kim, Junggon; Han, Shangchen; Pollard, Nancy S. (The Eurographics Association, 2015)
      One of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely ...
    • Quadruped Animation 

      Skrba, Ljiljana; Reveret, Lionel; Hetroy, Franck; Cani, Marie-Paule; O'Sullivan, Carol (The Eurographics Association, 2008)
      Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical ...
    • QUADTREE SCAN CONVERSION 

      Oliver, M.A.; King, T.R.; Wiseman, N.E. (The Eurographics Association, 1984)
      An efficient method is described for turning a quadtree encoding of an image into scan lines. When implemented in hardware it becomes possible to generate video in real time for a raster display without the need for a ...
    • Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces 

      Seron, F.J.; Torrens, J.J; Magallon, J.A. (Blackwell Science Ltd and the Eurographics Association, 1993)
      In this paper we study a finite element interpolation method for fitting discontinuous parametric surfaces when the data points are the nodes of a curvilinear grid. Quality control of the interpolating surfaces is also ...
    • Quantifying 3D Shape Similarity Using Maps: Recent Trends, Applications and Perspectives 

      Biasotti, S.; Cerri, A.; Bronstein, A.; Bronstein, M. (The Eurographics Association, 2014)
      Shape similarity is an acute issue in Computer Vision and Computer Graphics that involves many aspects of human perception of the real world, including judged and perceived similarity concepts, deterministic and probabilistic ...
    • A Quick and Automatic Image Based Modeling and Rendering System 

      Yerex, Keith; Birkbeck, Neil; Cobzas, Dana; Jagersand, Martin (Eurographics Association, 2004)
      We present a complete and automatic system for object capture from video, Internet delivery, and real-time photorealistic rendering. Shape from silhouette is used to capture an approximate enveloping geometry, the visual ...
    • Quick Cone Map Generation on the GPU 

      Valasek, Gábor; Bán, Róbert (The Eurographics Association, 2022)
      We propose an efficient conservative cone map generation algorithm that has T(N^2 logN) complexity for textures of dimension N ×N in contrast to the T(N^4) complexity of brute-force approaches. This is achieved by using a ...
    • A Quick Rendering Method Using Basis Functions for Interactive Lighting Design 

      Dobashi, Yoshinori; Kaneda, Kazufumi; Nakatani, Hideki; Yamashita, Hideo; Nishita, Tomoyuki (Blackwell Science Ltd and the Eurographics Association, 1995)
      When designing interior lighting effects, it is desirable to compare a variety of lighting designs involving different lighting devices and directions of light. It is, however, time-consuming to generate images with many ...
    • Quick-Pro-Build: A Web-based Approach for Quick Procedural 3D Reconstructions of Buildings 

      Bohlender, Bela; Mühlhäuser, Max; Guinea, Alejandro Sanchez (The Eurographics Association, 2023)
      We present Quick-Pro-Build, a web-based approach for quick procedural 3D reconstruction of buildings. Our approach allows users to quickly and easily create realistic 3D models using two integrated reference views: street ...
    • Radiance-Based Blender Add-On for Physically Accurate Rendering of Cultural Heritage 

      Méndez, Míriam; Munoz-Pandiella, Imanol; Andujar, Carlos (The Eurographics Association, 2023)
      Despite the Cultural Heritage and Computer Graphics communities are increasingly joining forces to strengthen their collaboration, the study of how light interacts with monuments (e.g. weathering the surfaces or affecting ...
    • Radiosity for dynamic scenes in flatland with the visibility complex 

      ORTI, Rachel; RIVIERE, Stephane; DURAND, Fredo; PUECH, Claude (Blackwell Science Ltd and the Eurographics Association, 1996)
      The radiosity method is particularly suitable for global illumination calculations in static environments. Nonetheless, recent applications of image synthesis such as architectural simulation or lighting design require the ...
    • Radiosity for Furry Surfaces 

      Chen, Hong; Wu, En-Hua (Eurographics Association, 1991)
      Though radiosity method is an advanced rendering technique of global illumination, it is still not sufficiently to cope with many natural phenonmena such as furry surfaces. The rendering of furry surfaces has been a long ...
    • Radiosity for Large Vegetation Scenes 

      Mastal, Helmut; Tobler, Robert F.; Purgathofer, Werner (Eurographics Association, 1999)
      Calculating radiosity solutions for large scenes containing multiple plants is all but impossible using the radiosity method in its original form. With the introduction of sophisticated hierarchical and clustering algorithms ...
    • Radiosity in Flatland 

      Heckhert, Paul S. (Blackwell Science Ltd and the Eurographics Association, 1992)
      The radiosity method for the simulation of interreflection of light between diffuse surfaces is such a common image synthesis technique that its derivation is worthy of study. We here examine the radiosity method in a two ...
    • A Randomized Algorithm for Natural Object Colorization 

      Jin, Sou-Young; Choi, Ho Jin; Tai, Yu-Wing (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Natural objects often contain vivid color distribution with wide variety of colors. Conventional colorization techniques, on the other hand, produce colors that are relatively flat with little color variation. In this ...
    • Range Scan Registration Using Reduced Deformable Models 

      Chang, W.; Zwicker, M. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      We present an unsupervised method for registering range scans of deforming, articulated shapes. The key idea is to model the motion of the underlying object using a reduced deformable model. We use a linear skinning model ...
    • A Rapid Clustering Algorithm for Efficient Rendering 

      Müller, Gordon; Schäfer, Stephan; Fellner, Dieter W. (Eurographics Association, 1999)
      Hierarchical radiosity using object clusters greatly improves rendering times and reduces memory consumption of radiosity computations. The key feature of the algorithm is using a hierarchy of object clusters to approximate ...
    • Rapid Interactive Modelling from Video with Graph Cuts 

      Hengel, Anton van den; Dick, Anthony; Thormählen, Thorsten; Ward, Ben; Torr, Philip H. S. (The Eurographics Association, 2006)
      We present a method for generating a parameterised model of a scene from a set of images. The method is novel in that it uses information from several sources video, sparse 3D points and user input to fit models to a scene. ...