Now showing items 1725-1744 of 2886

    • Object Calibration for Augmented Reality 

      Whitaker, Ross T.; Crampton, Chris; Breen, David E.; Tuceryan, Mihran; Rose, Eric (Blackwell Science Ltd and the Eurographics Association, 1995)
      Augmented reality involves the use of models and their associated renderings to supplement information in a real scene. In order for this information to be relevant or meaningful, the models must be positioned and displayed ...
    • Object Detection and Classification from Large-Scale Cluttered Indoor Scans 

      Mattausch, Oliver; Panozzo, Daniele; Mura, Claudio; Sorkine-Hornung, Olga; Pajarola, Renato (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a method to automatically segment indoor scenes by detecting repeated objects. Our algorithm scales to datasets with 198 million points and does not require any training data. We propose a trivially parallelizable ...
    • An Object Model for Multimedia Programming 

      Arbab, F.; Herman, I.; Reynolds, G.J. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The development of multimedia applications is a complex task. Much of this complexity stems from requirements associated with programming multiple media objects and the control of dependences and inter-relationships between ...
    • AN OBJECT ORIENTED APPROACH TO ENSURE PORTABILITY OF CAD STANDARD PARTS LIBRARIES 

      Pierra, Guy (Eurographics Association, 1990)
      The integration, in CAD systems, of libraries of standard parts is often considered to be one of the key factors for increasing productivity of Computer Aided Design [1] [2] [3]. These libraries must be able to integrate ...
    • An Object-Oriented Approach to Process Monitoring 

      Hütter, Ronald (Eurographics Association, 1988)
      Current and future user interface requirements of process monitoring applications are summarized. An object-oriented approach to meet these requirements is described. A special displayfile structure, the socalled object-oriented ...
    • Object-Oriented Shader Design 

      Kuck, Roland (The Eurographics Association, 2007)
      We present an extremely lightweight object-oriented framework for writing shaders. It provides a way to invoke methods of objects from the shading language and to use references of objects as normal variables. Classes are ...
    • An Object-Oriented View of the User Interface 

      Zhou, Tom Z.-Y.; Kubitz, William J. (Blackwell Science Ltd and the Eurographics Association, 1992)
      The object-oriented view of the user interface presented here is a model of object responsibilities-sharing and cooperation for a typical user interface. The model regards the user interface as a three-layer architecture, ...
    • An Objective Deghosting Quality Metric for HDR Images 

      Tursun, Okan Tarhan; Akyüz, Ahmet Oğuz; Erdem, Aykut; Erdem, Erkut (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing high dynamic range (HDR) images of a complex scene involving moving objects and dynamic backgrounds is prone to artifacts. A large number of methods have been proposed that attempt to alleviate these artifacts, ...
    • Obscurances for ray-tracing 

      Mendez, A.; Sbert, M.; Neumann, L. (Eurographics Association, 2003)
      We present a powerful method to create realistic-looking pictures of scenes with objects that have diffuse and non-diffuse properties. The method recreates the obscurances technique, introduced some years ago, with a new ...
    • Occlusion Culling for Image-Based Rendering withWarping 

      Soner, I. Sen; Atalay, Volkan (Eurographics Association, 2003)
      The basic idea of the proposed algorithm is to reduce the number of depth pixels in Layer Depth Images (LDI) by culling the occluded ones before warping. The method combines the octree spatial subdivision concept with LDI ...
    • Occlusion Culling Methods 

      Hey, Heinrich; Purgathofer, Werner (Eurographics Association, 2001)
    • OctaVis: A Virtual Reality System for Clinical Studies and Rehabilitation 

      Zell, Eduard; Dyck, Eugen; Kohsik, Agnes; Grewe, Philip; Flentge, David; Winter, York; Piefke, Martina; Botsch, Mario (The Eurographics Association, 2013)
      Brain function disorders, resulting for instance from stroke, epilepsy, or other incidents can be partially recovered by rehabilitation training. Performing neuro-rehabilitation in virtual reality systems allows for training ...
    • ON CONSTRUCTING INTERACTIVE GRAPHICS SYSTEMS 

      Hanusa, Henning; Kuhlmann, Herbert W.; Pfaff, Günther E. (The Eurographics Association, 1982)
      Abstract: A framework for generating a graphics dialogue system dedicated to special application, user, and graphics hardware characteristics is presented. A prerequisite is the design of common dialogue methods and the ...
    • On Depth-testing Wide Outlines 

      Szécsi, László; Hajagos, Balázs; Umenhoffer, Tamás (The Eurographics Association, 2013)
      We investigate the visibility problem of crease outlines in stylistic and engineering rendering. We discuss why the problem is ill-defined, and offer two different, consistent formulations that lead to artistic and technical ...
    • On Developing a GKS Driver Architecture for Raster Workstations 

      Rix, Joachim (The Eurographics Association, 1983)
      The use of raster graphics devices needs adapting to graphics applications. The first graphics standard, the Graphics Kernel System GKS, defines a logical interface on an application and device independent level. The ...
    • On Formulation and Display for Visualizing Features and Evaluating Quality of Free-form Surfaces 

      Higashi, Masatake; Kushimoto, Takuya; Hosaka, Mamoru (Eurographics Association, 1990)
      For evaluating quality of free-form surfaces and visualizing their features, various curves on a surface, which characterize its properties, are defined and their equations are deduced. Newly introduced curves include those ...
    • On Learning the Best Local Balancing Strategy 

      Murray, David; Benzait, Sofiane; Pacanowski, Romain; Granier, Xavier (The Eurographics Association, 2020)
      Fast computation of light propagation using Monte Carlo techniques requires finding the best samples from the space of light paths. For the last 30 years, numerous strategies have been developed to address this problem but ...
    • On Reducing the Phong Shading Method 

      Claussen, Ute (Eurographics Association, 1989)
      Today, the shading method of Phong plays an important role in the design of realtime image generation systems. Often, the model has been used in combination with a color interpolation, suppressing a main property of this ...
    • On the Application of Quantization and Dithering Techniques to History of Arts 

      Coltelli, P.; Faconti, G.; Marfori, F. (Blackwell Science Ltd and the Eurographics Association, 1993)
      The diffusion of computing techniques within humane studies is considerably increasing, due to technological advances and reduction in computing costs, with History of Arts being one of the most interesting fields of ...