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Rendering Gigaray Light Fields
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a caching framework with a novel probability-based prefetching and eviction strategy applied to atomic cache units that enables interactive rendering of gigaray light fields. Further, we describe two new use ...
Analytic Visibility on the GPU
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a parallel, implementation-friendly analytic visibility method for triangular meshes. Together with an analytic filter convolution, it allows for a fully analytic solution to anti-aliased 3D mesh rendering ...
By-example Synthesis of Curvilinear Structured Patterns
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Many algorithms in Computer Graphics require to synthesize a pattern along a curve. This is for instance the case with line stylization, to decorate objects with elaborate patterns (chains, laces, scratches), or to synthesize ...
Freeform Shadow Boundary Editing
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for artistically modifying physically based shadows. With our tool, an artist can directly edit the shadow boundaries in the scene in an intuitive fashion similar to freeform curve editing. Our ...
Computing and Fabricating Multiplanar Models
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a method for converting computer 3D models into physical equivalents. More specifically, we address the problem of approximating a 3D textured mesh using a small number of planar polygonal primitives that form ...