Now showing items 1-20 of 23

    • Stone Weathering in a Photograph 

      Xue, Su; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The appearance of weathering effects on stone is important for creating outdoor scenes in computer graphics. To achieve them, previous research has built upon physical simulation, which, while yielding a degree of realism, ...
    • ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination 

      Holländer, Matthias; Ritschel, Tobias; Eisemann, Elmar; Boubekeur, Tamy (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
    • Efficient Packing of Arbitrarily Shaped Charts for Automatic Texture Atlas Generation 

      Nöll, Tobias; Stricker, Didier (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Texture atlases are commonly used as representations for mesh parameterizations in numerous applications including texture and normal mapping. Therefore, packing is an important post-processing step that tries to place and ...
    • Stratified Sampling for Stochastic Transparency 

      Laine, Samuli; Karras, Tero (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The traditional method of rendering semi-transparent surfaces using alpha blending requires sorting the surfaces in depth order. There are several techniques for order-independent transparency, but most require either ...
    • A Volumetric Approach to Predictive Rendering of Fabrics 

      Schröder, Kai; Klein, Reinhard; Zinke, Arno (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient physically accurate modeling and rendering of woven cloth at a yarn level is an inherently complicated task due to the underlying geometrical and optical complexity. In this paper, a novel and general approach ...
    • Coherent Out-of-Core Point-Based Global Illumination 

      Kontkanen, Janne; Tabellion, Eric; Overbeck, Ryan S. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We describe a new technique for coherent out-of-core point-based global illumination and ambient occlusion. Point-based global illumination (PBGI) is used in production to render tremendously complex scenes, so in-core ...
    • Guided Image Filtering for Interactive High-quality Global Illumination 

      Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Interactive computation of global illumination is a major challenge in current computer graphics research. Global illumination heavily affects the visual quality of generated images. It is therefore a key attribute for the ...
    • Importance Point Projection for GPU-based Final Gathering 

      Maletz, David; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a practical importance-driven method for GPU-based final gathering. We take as input a point cloud representing directly illuminated scene geometry; we then project and splat the points to microbuffers, which ...
    • Preface and Table of Contents 

      Ravi Ramamoorthi and Erik Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    • A Ray Tracing Approach to Diffusion Curves 

      Bowers, John C.; Leahey, Jonathan; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Diffusion curves [OBW*08] provide a flexible tool to create smooth-shaded images from curves defined with colors. The resulting image is typically computed by solving a Poisson equation that diffuses the curve colors to ...
    • Direct Ray Tracing of Phong Tessellation 

      Ogaki, Shinji; Tokuyoshi, Yusuke (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      There are two major ways of calculating ray and parametric surface intersections in rendering. The first is through the use of tessellated triangles, and the second is to use parametric surfaces together with numerical ...
    • Variable Bit Rate GPU Texture Decompression 

      Olano, Marc; Baker, Dan; Griffin, Wesley; Barczak, Joshua (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Variable bit rate compression can achieve better quality and compression rates than fixed bit rate methods. None the less, GPU texturing uses lossy fixed bit rate methods like DXT to allow random access and on-the-fly ...
    • Least Squares Vertex Baking 

      Kavan, Ladislav; Bargteil, Adam W.; Sloan, Peter-Pike (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We investigate the representation of signals defined on triangle meshes using linearly interpolated vertex attributes. Compared to texture mapping, storing data only at vertices yields significantly lower memory overhead ...
    • Progressive Expectation-Maximization for Hierarchical Volumetric Photon Mapping 

      Jakob, Wenzel; Regg, Christian; Jarosz, Wojciech (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      State-of-the-art density estimation methods for rendering participating media rely on a dense photon representation of the radiance distribution within a scene. A critical bottleneck of such kernel-based approaches is the ...
    • Perception of Visual Artifacts in Image-Based Rendering of Façades 

      Vangorp, Peter; Chaurasia, Gaurav; Laffont, Pierre-Yves; Fleming, Roland W.; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Image-based rendering (IBR) techniques allow users to create interactive 3D visualizations of scenes by taking a few snapshots. However, despite substantial progress in the field, the main barrier to better quality and ...
    • Silhouette-Aware Warping for Image-Based Rendering 

      Chaurasia, Gaurav; Sorkine, Olga; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Image-based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Modern IBR pipelines reconstruct proxy geometry using multi-view stereo, reproject the photographs onto the proxy and ...
    • Optimizing Environment Maps for Material Depiction 

      Bousseau, Adrien; Chapoulie, Emmanuelle; Ramamoorthi, Ravi; Agrawala, Maneesh (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present an automated system for optimizing and synthesizing environment maps that enhance the appearance of materials in a scene. We first identify a set of lighting design principles for material depiction. Each principle ...
    • Efficient Computation of Blue Noise Point Sets through Importance Sampling 

      Kalantari, Nima Khademi; Sen, Pradeep (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Dart-throwing can generate ideal Poisson-disk distributions with excellent blue noise properties, but is very computationally expensive if a maximal point set is desired. In this paper, we observe that the Poisson-disk ...
    • Improved Stochastic Progressive Photon Mapping with Metropolis Sampling 

      Chen, Jiating; Wang, Bin; Yong, Jun-Hai (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents an improvement to the stochastic progressive photon mapping (SPPM), a method for robustly simulating complex global illumination with distributed ray tracing effects. Normally, similar to photon mapping ...
    • An Energy-Conserving Hair Reflectance Model 

      d'Eon, Eugene; Francois, Guillaume; Hill, Martin; Letteri, Joe; Aubry, Jean-Marie (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a reflectance model for dielectric cylinders with rough surfaces such as human hair fibers. Our model is energy conserving and can evaluate arbitrarily many orders of internal reflection. Accounting for compression ...