Now showing items 19-38 of 41

    • Hatching for Motion Picture Production 

      Umenhoffer, Tamás; Szécsi, László; Szirmay-Kalos, László (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a hatching algorithm which - while also allows for an implementation in real-time - is integrated into the production pipeline of computer generated motion picture. Motion picture production pipelines ...
    • Image and Video Abstraction by Coherence-Enhancing Filtering 

      Kyprianidis, Jan Eric; Kang, Henry (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this work, we present a non-photorealistic rendering technique to create stylized abstractions from color images and videos. Our approach is based on adaptive line integral convolution in combination with directional ...
    • Image Retargeting Quality Assessment 

      Liu, Yong-Jin; Luo, Xi; Xuan, Yu-Ming; Chen, Wen-Feng; Fu, Xiao-Lan (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Content-aware image retargeting is a technique that can flexibly display images with different aspect ratios and simultaneously preserve salient regions in images. Recently many image retargeting techniques have been ...
    • Implicit Brushes for Stylized Line-based Rendering 

      Vergne, Romain; Vanderhaeghe, David; Chen, Jiazhou; Barla, Pascal; Granier, Xavier; Schlick, Christophe (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We introduce a new technique called Implicit Brushes to render animated 3D scenes with stylized lines in realtime with temporal coherence. An Implicit Brush is defined at a given pixel by the convolution of a brush footprint ...
    • Interactive Modeling of City Layouts using Layers of Procedural Content 

      Lipp, Markus; Scherzer, Daniel; Wonka, Peter; Wimmer, Michael (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Procedural modeling enables us to quickly generate ...
    • Intrinsic Shape Matching by Planned Landmark Sampling 

      Tevs, Art; Berner, Alexander; Wand, Michael; Ihrke, Ivo; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Recently, the problem of intrinsic shape matching has received a lot of attention. A number of algorithms have been proposed, among which random-sampling-based techniques have been particularly successful due to their ...
    • Langevin Particle: A Self-Adaptive Lagrangian Primitive for Flow Simulation Enhancement 

      Chen, Fan; Zhao, Ye; Yuan, Zhi (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We develop a new Lagrangian primitive, named Langevin particle, to incorporate turbulent flow details in fluid simulation. A group of the particles are distributed inside the simulation domain based on a turbulence energy ...
    • Learning Line Features in 3D Geometry 

      Sunkel, Martin; Jansen, Silke; Wand, Michael; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Feature detection in geometric datasets is a fundamental tool for solving shape matching problems such as partial symmetry detection. Traditional techniques usually employ a priori models such as crease lines that are ...
    • The Natural 3D Spiral 

      Harary, Gur; Tal, Ayellet (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Logarithmic spirals are ubiquitous in nature. This paper presents a novel mathematical definition of a 3D logarithmic spiral, which provides a proper description of objects found in nature. To motivate our work, we scanned ...
    • Paint Mesh Cutting 

      Fan, Lubin; Liu, Ligang; Liu, Kun (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a novel progressive painting-based mesh cut out tool, called Paint Mesh Cutting, for interactive mesh segmentation. Different from the previous user interfaces, the user only needs to draw a single stroke on the ...
    • Predicted Virtual Soft Shadow Maps with High Quality Filtering 

      Shen, Li; Guennebaud, Gaël; Yang, Baoguang; Feng, Jieqing (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper we present a novel image based algorithm to render visually plausible anti-aliased soft shadows in a robust and efficient manner. To achieve both high visual quality and high performance, it employs an accurate ...
    • Preface and Table of Contents 

      Min Chen and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    • Prior Knowledge for Part Correspondence 

      Kaick, Oliver van; Tagliasacchi, Andrea; Sidi, Oana; Zhang, Hao; Cohen-Or, Daniel; Wolf, Lior; Hamarneh, Ghassan (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Classical approaches to shape correspondence base their computation purely on the properties, in particular geometric similarity, of the shapes in question. Their performance still falls far short of that of humans in ...
    • Procedural Modeling of Interconnected Structures 

      Krecklau, Lars; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The complexity and detail of geometric scenes that are used in today's computer animated films and interactive games have reached a level where the manual creation by traditional 3D modeling tools has become infeasible. ...
    • RTSAH Traversal Order for Occlusion Rays 

      Ize, Thiago; Hansen, Charles (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We accelerate the finding of occluders in tree based acceleration structures, such as a packetized BVH and a single ray kd-tree, by deriving the ray termination surface area heuristic (RTSAH) cost model for traversing an ...
    • Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming 

      Paja, Dawid; Herzog, Robert; Eisemann, Elmar; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      In this paper, we focus on efficient compression and streaming of frames rendered from a dynamic 3D model. Remote rendering and on-the-fly streaming become increasingly attractive for interactive applications. Data is kept ...
    • Shape Analysis with Subspace Symmetries 

      Berner, Alexander; Wand, Michael; Mitra, Niloy J.; Mewes, Daniel; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We address the problem of partial symmetry detection, i.e., the identification of building blocks a complex shape is composed of. Previous techniques identify parts that relate to each other by simple rigid mappings, ...
    • A Sparse Parametric Mixture Model for BTF Compression, Editing and Rendering 

      Wu, Hongzhi; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Bidirectional texture functions (BTFs) represent the appearance of complex materials. Three major shortcomings with BTFs are the bulky storage, the difficulty in editing and the lack of efficient rendering methods. To ...
    • SQuad: Compact Representation for Triangle Meshes 

      Gurung, Topraj; Laney, Daniel; Lindstrom, Peter; Rossignac, Jarek (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      The SQuad data structure represents the connectivity of a triangle mesh by its "S table" of about 2 rpt (integer references per triangle). Yet it allows for a simple implementation of expected constant-time, random-access ...
    • Symmetry Hierarchy of Man-Made Objects 

      Wang, Yanzhen; Xu, Kai; Li, Jun; Zhang, Hao; Shamir, Ariel; Liu, Ligang; Cheng, Zhi-Quan; Xiong, Y. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We introduce symmetry hierarchy of man-made objects, a high-level structural representation of a 3D model providing a symmetry-induced, hierarchical organization of the model's constituent parts. Given an input mesh, we ...