Search
Now showing items 1-1 of 1
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
We present a real-time algorithm for rendering translucent objects of arbitrary shapes. We approximate the scattering of light inside the objects using the diffusion equation, which we solve on-the-fly using the GPU. Our ...