Now showing items 13-20 of 20

    • Robust Gap Removal from Binary Volumes 

      Sobiecki, Andre; Jalba, Andrei C.; Telea, Alexandru (The Eurographics Association, 2016)
      We present a method for the robust detection and removal of cracks and holes from binary voxel shapes based on the shapes' surface and curve skeletons. For this, we first classify gaps or indentations in the input shape ...
    • Robust Transmission of Motion Capture Data using Interleaved LDPC and Inverse Kinematics 

      Furtado, Antonio Carlos; Cheng, Irene; Dufaux, Frederic; Basu, Anup (The Eurographics Association, 2016)
      Recent advances in smart-sensor technology have improved precision in Motion Capture (MoCap) data for realistic animation. However, precision also imposes challenges on bandwidth. While research efforts have focussed on ...
    • A Simple and Effective Method to Detect Orthogonal Vanishing Points in Uncalibrated Images of Man-Made Environments 

      Simon, Gilles; Fond, Antoine; Berger, Marie-Odile (The Eurographics Association, 2016)
      This paper presents an effective and easy-to-implement algorithm to compute orthogonal vanishing points in uncalibrated images of man-made scenes. The main contribution is to estimate the zenith and the horizon line before ...
    • Smooth Interpolation of Curve Networks with Surface Normals 

      Stanko, Tibor; Hahmann, Stefanie; Bonneau, Georges-Pierre; Saguin-Sprynski, Nathalie (The Eurographics Association, 2016)
      Recent surface acquisition technologies based on microsensors produce three-space tangential curve data which can be transformed into a network of space curves with surface normals. This paper addresses the problem of ...
    • Subjective and Objective Evaluation of Multi-exposure High Dynamic Range Image Deghosting Methods 

      Karaduzovic-Hadziabdic, Kanita; Telalovic, Jasminka Hasic; Mantiuk, Rafal (The Eurographics Association, 2016)
      To avoid motion artefacts when merging multiple exposures into an HDR image, a number of deghosting algorithms have been proposed. These algorithms, however, do not work equally well on all types of scenes, and some may ...
    • Texel Shading 

      Hillesland, Karl E.; Yang, J. C. (The Eurographics Association, 2016)
      We have developed a texture space shading system built on modern graphics hardware. It begins with a conventional rasterization stage, but records texel accesses as shading work rather than running a shade per pixel. Shading ...
    • Trajectory Data Visualization on Mobile Devices with Animated Maps 

      Gonçalves, Tiago; Afonso, Ana Paula; Ferreira, António; Vieira, Ana Rita (The Eurographics Association, 2016)
      With the increasing popularity of mobile devices (like smartphones and tablets) and georeferenced applications, more people record and analyse their own movement data. This pattern is noticeable with the increasing usage ...
    • Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo 

      Marques, Ricardo; Bouville, Christian; Santos, Luis P.; Bouatouch, Kadi (The Eurographics Association, 2016)
      Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...