Browsing EG 2016 - Posters by Title
Now showing items 14-22 of 22
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Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ... -
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
(The Eurographics Association, 2016)Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects ... -
Real-Time Video Texture Synthesis for Multi-Frame Capsule Endoscopy Visualization
(The Eurographics Association, 2016)We present a real-world application of real-time video texture synthesis for capsule endoscopy -
Rig-Space Motion Retargeting
(The Eurographics Association, 2016)This paper presents a framework for transferring rig parameters from a source animation to a target model, allowing artists to further refine and adjust the animation. Most previous methods only transfer animations to ... -
Skyglow: Towards a Night-time Illumination Model for Urban Environments
(The Eurographics Association, 2016)For night-time scenes in computer graphics there exist few consistent models or implementations for sky illumination, and those that do exist lack the feature of light pollution from artificial light sources. We present ... -
Terracotta Reassembly from Fragments Based on Surface Ornamentation Adjacency Constraints
(The Eurographics Association, 2016)This paper introduces a method that enables the reassembly of fragments with incompleteness in fracture surfaces and break-curves. The incompleteness of the fracture surfaces and break-curves, both contribute to the failure ... -
Tiled Depth of Field Splatting
(The Eurographics Association, 2016)We present a method to compute post-processing depth of field (DOF) that produces more accurate results than previous approaches. Our method is based on existing approaches, namely DOF rendering by splatting and fast, ... -
Tonal Art Maps with Image Space Strokes
(The Eurographics Association, 2016)This paper presents a hybrid hatching solution that uses robust and fast texture space hatching to gather stroke fragments, but fits stylized brush strokes over those fragments in image space. Thus we obtain a real-time ... -
Transferring and Animating a non T-pose Model to a T-pose Model
(The Eurographics Association, 2016)Non T-pose animation is a technique that attempts to generate natural transformations between any non T-pose skeletons to the neutral T-pose skeleton. It is not always easy to extract or embed a T-pose animation skeleton ...