Now showing items 1-5 of 5

    • Aiming High: Undergraduate Research Projects in Computer Graphics and Animation 

      Anderson, Eike Falk; Adzhiev, Valery; Fryazinov, Oleg (The Eurographics Association, 2016)
      Among educators, the promotion of undergraduate research is a much debated topic, with issues arising from questions as to how it can be integrated with undergraduate degree programmes and how to structure its delivery. ...
    • Lowering the Entry Barrier for Students Programming Virtual Reality Applications 

      Lambers, Martin (The Eurographics Association, 2016)
      In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...
    • A Trip to Arts for Computer Graphics Students 

      Svobodova, Lucie; Slavik, Pavel; Zara, Jiri (The Eurographics Association, 2016)
      Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
    • A Video Games Technologies Course: Teaching, Learning, and Research 

      Amador, Gonçalo; Gomes, Abel (The Eurographics Association, 2016)
      In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ...
    • A Visualisation Course in a Game Development Curriculum 

      Sundstedt, Veronica (The Eurographics Association, 2016)
      Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...