Now showing items 6-11 of 11

    • MOOCs in Computer Graphics 

      Bourdin, Jean-Jacques (The Eurographics Association, 2016)
      Since their first presentations, MOOCs have been advertized as the future of higher education as well as a solution against the increase of tuition fees. This panel is introduced by an experiment of MOOCs in Computer ...
    • The Online Anatomical Human: Web-based Anatomy Education 

      Smit, Noeska; Hofstede, Cees-Willem; Kraima, Annelot; Jansma, Daniel; deRuiter, Marco; Eisemann, Elmar; Vilanova, Anna (The Eurographics Association, 2016)
      The Online Anatomical Human (OAH) is a web-based viewer for studying anatomy. It is based on real human anatomy and incorporates medical image data in linked 2D and 3D views that students can freely interact with. Our ...
    • Peer Review: Does it really help students? 

      Kenwright, Ben (The Eurographics Association, 2016)
      Student peer review has long been a method for increasing student engagement and work quality.We present notes on teaching tips and techniques using peer review as a means way to engage students interest in the area of ...
    • A Trip to Arts for Computer Graphics Students 

      Svobodova, Lucie; Slavik, Pavel; Zara, Jiri (The Eurographics Association, 2016)
      Complex and sophisticated projects, on which information technologists and artists meet and cooperate, often require an understanding of possible problems and solutions seen from both sides. While artists (creators) are ...
    • A Video Games Technologies Course: Teaching, Learning, and Research 

      Amador, Gonçalo; Gomes, Abel (The Eurographics Association, 2016)
      In the last decade, several higher education institutions began to provide courses and/or degrees in games content creation, games design, and games development, largely because of the astonishing growth of games as one ...
    • A Visualisation Course in a Game Development Curriculum 

      Sundstedt, Veronica (The Eurographics Association, 2016)
      Visualisation courses can often be found as part of a computer science curriculum. These basic or advanced level courses are often taught in terms of information visualisation, scientific visualisation or a combination of ...