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Geometry and Attribute Compression for Voxel Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
Real-Time Rendering of Heterogeneous Translucent Materials with Dynamic Programming
(The Eurographics Association, 2016)
Subsurface scattering is important to express translucent materials such as skin, marble and so on realistically. However, rendering translucent materials in real-time is challenging, since calculating subsurface light ...
Dexterous Manipulation of Cloth
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
A Generic Physically-based Approach to the Opening Design Problem
(The Eurographics Association, 2016)
Today architectural design harnesses photorealistic rendering to accurately assess energy transport for the design of energyefficient buildings. In this context, we present an automatic physically-based solution to the ...
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
Character Contact Re-positioning Under Large Environment Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...
Example-based Body Model Optimization and Skinning
(The Eurographics Association, 2016)
In this paper, we present an example-based framework for the generation of a realistic kinematic 3D human body model that optimizes shape, pose and skinning parameters. For enhanced realism, the skinning is realized as a ...
Peripheral Retinal Image Simulation Based on Retina Shapes
(The Eurographics Association, 2016)
We present a method to render the image of a scene reaching the retina, the retinal image, taking into account human offaxis optical aberrations. To this end, we consider realistic wide-angle eye models that offer an ...
Two-Level Adaptive Sampling for Illumination Integrals using Bayesian Monte Carlo
(The Eurographics Association, 2016)
Bayesian Monte Carlo (BMC) is a promising integration technique which considerably broadens the theoretical tools that can be used to maximize and exploit the information produced by sampling, while keeping the fundamental ...
Lowering the Entry Barrier for Students Programming Virtual Reality Applications
(The Eurographics Association, 2016)
In Computer Graphics, it is common practice to accompany lectures with hands-on tutorials and/or project assignments that allow students to write and run their own interactive graphics applications. In the special case of ...