Now showing items 1-16 of 16

    • Animation Setup Transfer for 3D Characters 

      Avril, Quentin; Ghafourzadeh, Donya; Ramachandran, Srinivasan; Fallahdoust, Sahel; Ribet, Sarah; Dionne, Olivier; Lasa, Martin de; Paquette, Eric (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a general method for transferring skeletons and skinning weights between characters with distinct mesh topologies. Our pipeline takes as inputs a source character rig (consisting of a mesh, a transformation ...
    • Boundary Detection in Particle-based Fluids 

      Sandim, Marcos; Cedrim, Douglas; Nonato, Luis Gustavo; Pagliosa, Paulo; Paiva, Afonso (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ...
    • Character Contact Re-positioning Under Large Environment Deformation 

      Tonneau, Steve; Al-Ashqar, Rami Ali; Pettré, Julien; Komura, Taku; Mansard, Nicolas (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...
    • Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows 

      Scandolo, Leonardo; Bauszat, Pablo; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The quality of shadow mapping is traditionally limited by texture resolution. We present a novel lossless compression scheme for high-resolution shadow maps based on precomputed multiresolution hierarchies. Traditional ...
    • Data-guided Model Predictive Control Based on Smoothed Contact Dynamics 

      Han, Daseong; Eom, Haegwang; Noh, Junyong; Shin, Joseph S. (formerly Sung Yong) (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we propose an efficient data-guided method based on Model Predictive Control (MPC) to synthesize a full-body motion. Guided by a reference motion, our method repeatedly plans the full-body motion to produce ...
    • Dexterous Manipulation of Cloth 

      Bai, Yunfei; Yu, Wenhao; Liu, C. Karen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper introduces a new technique to synthesize dexterous manipulation of cloth. Given a simple description of the desired cloth motion, our algorithm computes appropriate joint torques for physically simulated hands, ...
    • Effect of Low-level Visual Details in Perception of Deformation 

      Han, Donghui; Keyser, John (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We quantitatively measure how different low-level visual details can influence people's perceived stiffness of a deformable sphere under physically based simulation. The result can be used to create a metric for artists ...
    • Geometry and Attribute Compression for Voxel Scenes 

      Dado, Bas; Kol, Timothy R.; Bauszat, Pablo; Thiery, Jean-Marc; Eisemann, Elmar (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Voxel-based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of ...
    • Modeling and Estimation of Energy-Based Hyperelastic Objects 

      Miguel, Eder; Miraut, David; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we present a method to model hyperelasticity that is well suited for representing the nonlinearity of real-world objects, as well as for estimating it from deformation examples. Previous approaches suffer ...
    • Narrow Band FLIP for Liquid Simulations 

      Ferstl, Florian; Ando, Ryoichi; Wojtan, Chris; Westermann, Rüdiger; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid ...
    • Near-Instant Capture of High-Resolution Facial Geometry and Reflectance 

      Fyffe, Graham; Graham, Paul; Tunwattanapong, Borom; Ghosh, Abhijeet; Debevec, Paul (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a near-instant method for acquiring facial geometry and reflectance using a set of commodity DSLR cameras and flashes. Our setup consists of twenty-four cameras and six flashes which are fired in rapid succession ...
    • A Practical and Controllable Hair and Fur Model for Production Path Tracing 

      Chiang, Matt Jen-Yuan; Bitterli, Benedikt; Tappan, Chuck; Burley, Brent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present an energy-conserving fiber shading model for hair and fur that is efficient enough for path tracing. Our model adopts a near-field formulation to avoid the expensive integral across the fiber, accounts for all ...
    • A Practical Method for High-Resolution Embedded Liquid Surfaces 

      Goldade, Ryan; Batty, Christopher; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Combining high-resolution level set surface tracking with lower resolution physics is an inexpensive method for achieving highly detailed liquid animations. Unfortunately, the inherent resolution mismatch introduces several ...
    • SAH Guided Spatial Split Partitioning for Fast BVH Construction 

      Ganestam, Per; Doggett, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a new SAH guided approach to subdividing triangles as the scene is coarsely partitioned into smaller sets of spatially coherent triangles. Our triangle split approach is integrated into the partitioning stage ...
    • Space-Time Co-Segmentation of Articulated Point Cloud Sequences 

      Yuan, Qing; Li, Guiqing; Xu, Kai; Chen, Xudong; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...
    • Stylized Caustics: Progressive Rendering of Animated Caustics 

      Günther, Tobias; Rohmer, Kai; Rössl, Christian; Grosch, Thorsten; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In recent years, much work was devoted to the design of light editing methods such as relighting and light path editing. So far, little work addressed the target-based manipulation and animation of caustics, for instance ...