Browsing 35-Issue 2 by Subject "I.3.5 [Computer Graphics]"
Now showing items 1-6 of 6
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Boundary Detection in Particle-based Fluids
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper presents a novel method to detect free-surfaces on particle-based volume representation. In contrast to most particlebased free-surface detection methods, which perform the surface identification based on physical ... -
Building Construction Sets by Tiling Grammar Simplification
(The Eurographics Association and John Wiley & Sons Ltd., 2016)This paper poses the problem of fabricating physical construction sets from example geometry: A construction set provides a small number of different types of building blocks from which the example model as well as many ... -
Geometric Flows of Curves in Shape Space for Processing Motion of Deformable Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We introduce techniques for the processing of motion and animations of non-rigid shapes. The idea is to regard animations of deformable objects as curves in shape space. Then, we use the geometric structure on shape space ... -
Improved Surface Quality in 3D Printing by Optimizing the Printing Direction
(The Eurographics Association and John Wiley & Sons Ltd., 2016)We present a pipeline of algorithms that decomposes a given polygon model into parts such that each part can be 3D printed with high (outer) surface quality. For this we exploit the fact that most 3D printing technologies ... -
Learning 3D Deformation of Animals from 2D Images
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Understanding how an animal can deform and articulate is essential for a realistic modification of its 3D model. In this paper, we show that such information can be learned from user-clicked 2D images and a template 3D ... -
Space-Time Co-Segmentation of Articulated Point Cloud Sequences
(The Eurographics Association and John Wiley & Sons Ltd., 2016)Consistent segmentation is to the center of many applications based on dynamic geometric data. Directly segmenting a raw 3D point cloud sequence is a challenging task due to the low data quality and large inter-frame ...