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dc.contributor.authorAl-Asqhar, Rami Alien_US
dc.contributor.authorKomura, Takuen_US
dc.contributor.authorChoi, Myung Geolen_US
dc.contributor.editorTheodore Kim and Robert Sumneren_US
dc.date.accessioned2016-02-18T12:01:22Z
dc.date.available2016-02-18T12:01:22Z
dc.date.issued2013en_US
dc.identifier.isbn978-1-4503-2132-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.1145/2485895.2485905en_US
dc.description.abstractThis paper presents an interactive motion adaptation scheme for close interactions between skeletal characters and mesh structures, such as moving through restricted environments, and manipulating objects. This is achieved through a new spatial relationship-based representation, which describes the kinematics of the body parts by the weighted sum of translation vectors relative to points selectively sampled over the surfaces of the mesh structures. In contrast to previous discrete representations that either only handle static spatial relationships, or require offline, costly optimization processes, our continuous framework smoothly adapts the motion of a character to large updates of the mesh structures and character morphologies on-the-fly, while preserving the original context of the scene. The experimental results show that our method can be used for a wide range of applications, including motion retargeting, interactive character control and deformation transfer for scenes that involve close interactions. Our framework is useful for artists who need to design animated scenes interactively, and modern computer games that allow users to design their own characters, objects and environments.en_US
dc.publisherACM SIGGRAPH / Eurographics Associationen_US
dc.subjectCR Categoriesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.subjectKeywordsen_US
dc.subjectmotion adaptationen_US
dc.subjectmotion retargetingen_US
dc.subjectmotion editingen_US
dc.titleRelationship Descriptors for Interactive Motion Adaptationen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US
dc.description.sectionheadersCharacter Animation: A Silly Walk through the Parkouren_US
dc.identifier.doi10.1145/2485895.2485905en_US
dc.identifier.pages45-54en_US


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