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Hierarchical Planning and Control for Complex Motor Tasks
(ACM Siggraph, 2015)
We present a planning and control framework that enables physically simulated characters to perform various types of motor tasks. To create physically-valid motion plans, our method uses a hierarchical set of simplified ...
Computational Design of Walking Automata
(ACM Siggraph, 2015)
Creating mechanical automata that can walk in stable and pleasing manners is a challenging task that requires both skill and expertise. We propose to use computational design to offset the technical difficulties of this ...
Sketch Abstractions for Character Posing
(ACM Siggraph, 2015)
We propose a sketch-based posing system for rigged 3D characters that allows artists to create custom sketch abstractions on top of a character's actual shape. A sketch abstraction is composed of rigged curves that form ...