Browsing DH2015 - Track 2 by Title
Now showing items 31-50 of 51
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Near Light Correction for Image Relighting and 3D Shape Recovery
(IEEE, 2015)In this paper, we propose a near-light illumination model for image relighting and 3D shape recovery. Classic methods such as used by the popular RTI software from Cultural Heritage Imaging assume that lighting is infinitely ... -
New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
(IEEE, 2015)In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile ... -
The Palmieri Hypogeum in Lecce - From the Integrated Survey to the Dissemination of Contents
(IEEE, 2015)This paper describes a complete path of research, which, starting from analysis and restitution 3D, gets to the virtual exploration of Hypogeum Palmieri in Lecce, a monument of Messapian age (4th century BC) currently not ... -
Parallax Occlusion Mapping in Augmented Reality Case Study on Facade of Sino Portuguese Architecture Phuket, Thailand
(IEEE, 2015)Sino Portuguese Architecture is a unique building in Thailand which combines with style of Chinese and European construction built around A.D.1890-1920. There are many details of bas-relief on the facade of the building. ... -
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine
(IEEE, 2015)This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ... -
A Realistic Gamification Attempt for the Ancient Agora of Athens
(IEEE, 2015)Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ... -
Resolving the Conflict Between High Visual Quality and High Performance in Virtual Reality Applications Keys to Rome Project as Case Study
(IEEE, 2015)This paper aims to show how the 3D unit at the Center for Documentation of Cultural and Natural Heritage (CULTNAT) tackled the conflict between High visual quality and high performance in Virtual reality application by ... -
Sarcophagus of the Spouses Installation - Intersection Across Archaeology, 3D Video Mapping and Holographic Techniques Combined with Immersive Narrative Environments and Scenography
(IEEE, 2015)This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction ... -
Smart Devices for Intangible Cultural Heritage Fruition
(IEEE, 2015)This paper proposes a novel approach to the fruition of Intangible Cultural Heritage exploiting the technical features of smart devices. In particular, it presents a framework for a ''sound tourism'', in which the perception ... -
Smartphone-based Remote 3D Interaction for Digital Heritage Applications
(IEEE, 2015)In this paper, we explore the use of smartphones as remote 3D interaction devices for digital heritage applications. We present a set of single-handed interaction techniques by combining the modern 3D sensing capabilities ... -
StoryTECH 4 EVER - Storytelling TECHnologies for European Values and hERitage
(IEEE, 2015)The aim of the project is to design and develop a system, a framework and a ''cultural heritage storytelling model'' to ease the exploitation of transmedia storytelling in the promotion of cultural heritage, through the ... -
Tangible Interfaces for Digital Museum Applications
(IEEE, 2015)Virtex is the acronym for VIRTual EXhibit. It is an innovative approach for museum storytelling, based on a tangible interface. This article illustrates how the Virtex and Virtex Light systems have been integrated in the ... -
Travelling Through Space and Time in Lisbon's Religious Buildings
(IEEE, 2015)Project Lx Conventos aims to study, in a systematic and integrated manner, the impact of the dissolution of religious orders in the dynamics of urban transformation in nineteenth century Lisbon. After the liberal revolution ... -
User Experiences in Three Approaches to a Visit to a 3D Labyrinthe of Versailles
(IEEE, 2015)We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop ... -
Using a Gaming Software for Historical Road and Path Research
(IEEE, 2015)In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha ... -
Virtual Museums and Audience Studies, the Case of ''Keys To Rome'' Exhibition
(IEEE, 2015)In this paper we present an overview of two audience studies aimed at identifying museum visitors' attitudes, behaviours and expectations. In the framework of VMUST. NET an interactive exhibition, named ''Keys To Rome'', ... -
A Virtual Reality Platform for the 3D Representation of Seokguram Temple
(IEEE, 2015)In this paper, a virtual reality platform for the 3D representation of Seokguram Temple is developed based on the Oculus Rift 2 platform with an AirTouch interaction. Seokguram Temple is an artificial cave and the most ... -
VirtualTour: A System for Exploring Cultural Heritage Sites in an Immersive Way
(IEEE, 2015)In this paper, we propose VirtualTour. This is a virtual reality app for Apple iOS 8 (tablets, smartphones) supporting the easy and natural exploration of Cultural Heritage sites captured with 3D scanning technologies or ... -
VR Multiple Channel Authoring with Immersive Display
(IEEE, 2015)The virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after ... -
The WAVEcam: Ultra-High Resolution Imaging of Paintings
(IEEE, 2015)The WAVEcam has been designed to automate and accelerate the workflow for technical photography and spectroscopy in the digital documentation of relatively planar cultural heritage artifacts. The imaging platform allows ...