Browsing DH2015 - Track 2 by Title
Now showing items 17-36 of 51
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A Hand-held 3D-Printed Box Projector - Study for a Souvenir from a Mixed-Reality Experience
(IEEE, 2015)The most recent developments in digital technology have given rise to an increasingly close, articulate, and profitable contamination between reality and virtuality, creating a completely new mixed-reality experience in ... -
Heritage Move. A Natural and Lightweight Navigation Schema for Low-Cost, Non-Stationary Immersive Virtual Environments
(IEEE, 2015)Experiencing 3D models of historical reconstructions and places is still an active issue considering the wide variety of displaying and interaction devices for immersive Virtual Reality. Moreover, as standards are missing, ... -
High-Quality Point Based Rendering Using Fast Single Pass Interpolation
(IEEE, 2015)We present a method to improve the visual quality of point cloud renderings through a nearest-neighbor-like interpolation of points. This allows applications to render points at larger sizes in order to reduce holes, without ... -
Illumination Compensation for High-resolution Multispectral Image Mosaicing of Herritage Paintings
(IEEE, 2015)When investigating artworks, having the ability to examine the reflectance spectra at every image pixel can us give insight into the materials and pigments used in its creation. Multispectral imaging is a great tool to ... -
An Immersive Visualization Kit for Online 3D Objects Databases
(IEEE, 2015)The present challenge to preserve cultural heritage, dealing with the rise of new technological advances in terms of spatial data gathering, led to the massive surge of digital content and more than anything, to 3D models. ... -
Improved Appearance Rendering for Photogrammetrically Acquired 3D Models
(IEEE, 2015)In this paper we present a technique for significantly improved rendering of objects scanned using photogrammetry techniques. We demonstrate the connection between photogrammetry and the unstructured lumigraph, a surface ... -
Innovative Systems for the Enjoyment of Pictorial Works - The Experience of Gallerie dell'Accademia Museum in Venice
(IEEE, 2015)This paper will describe the multimedia solutions designed and developed by ETT s.p.a. ICT company for the set-up of a new wing of the Gallerie dell'Accademia Museum in Venice (Italy), reopened to the public with the ... -
Inside AR Application - Bringing Art Closer to Citizens by Promoting the Use of Smartphones and Tablets
(IEEE, 2015)This paper describes the design, development and testing of an augmented reality application for smartphones and tablets that has the main objective of bringing art closer to citizens. The application makes use of an ... -
Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework
(IEEE, 2015)This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum ... -
Leicester Castle Tells its Story: Beacon-based Mobile Interpretation for Historic Buildings
(IEEE, 2015)This paper presents work-in-progress on the design and integration of Bluetooth Low Energy (BLE) beacon-based mobile interpretation in historic buildings, and the ways in which it can impact the visitor experience. The ... -
The Lion's Gate and the Persian Wall in Byblos - Opening the Doors of Digital Representation to the Cultural Heritage of a Resilient City in Lebanon
(IEEE, 2015)Byblos, modern Jbeil, is a northern Lebanese city considered as one of the oldest continuously inhabited cities since Neolithic times, designated as a UNESCO World Heritage site in 1984. Thus, the archaeological area, ... -
A Location-Based Augmented Reality System for the Spatial Interaction with Historical Datasets
(IEEE, 2015)The key role that space and spatial organization of content play in memory has been taken very little into account in the design of human-data interaction systems. Here, we present a location based Augmented Reality ... -
A MetaViewer for Sharing Multiple Media by WebGL-based Interfaces
(IEEE, 2015)In recent years, sharing images and videos on the Web has become common. Recently, the use of 3D models is also growing day by day, and the evolution of programming languages and libraries allow visualizing detailed 3D ... -
Mobile Onsite Exploration of Parallel Realities with Oculus Rift
(IEEE, 2015)This paper reports experience in developing a parallel reality system which allows its user to observe and move around their real environment whilst wearing a stereoscopic 3D head mounted display imbued with video-see ... -
Near Light Correction for Image Relighting and 3D Shape Recovery
(IEEE, 2015)In this paper, we propose a near-light illumination model for image relighting and 3D shape recovery. Classic methods such as used by the popular RTI software from Cultural Heritage Imaging assume that lighting is infinitely ... -
New Memory Spaces for Cultural History - Digital Heritage Games in a Augmented World
(IEEE, 2015)In this contribution we explore the challenges and opportunities of innovative mobile historical experiences in the domain of commemorative culture. We present two prototypes conceptualized and implemented for a mobile ... -
The Palmieri Hypogeum in Lecce - From the Integrated Survey to the Dissemination of Contents
(IEEE, 2015)This paper describes a complete path of research, which, starting from analysis and restitution 3D, gets to the virtual exploration of Hypogeum Palmieri in Lecce, a monument of Messapian age (4th century BC) currently not ... -
Parallax Occlusion Mapping in Augmented Reality Case Study on Facade of Sino Portuguese Architecture Phuket, Thailand
(IEEE, 2015)Sino Portuguese Architecture is a unique building in Thailand which combines with style of Chinese and European construction built around A.D.1890-1920. There are many details of bas-relief on the facade of the building. ... -
A Radicalized Phenomenological Transformation Of Greek/Unani Humoral Theory Into A Virtual Reality Based Game Engine
(IEEE, 2015)This research primarily focusing on the continuity of production, survival and access related to indigenous methodologies through the use of virtual reality, serious gaming technologies and affordances. Specifically, the ... -
A Realistic Gamification Attempt for the Ancient Agora of Athens
(IEEE, 2015)Digital technologies have affected significantly many fields of computer graphics such as Serious Games. These games are used for educational proposes in many scientific areas one of which is Digital Cultural Heritage. 3D ...