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Now showing items 51-57 of 57
Fast GPU-based Adaptive Tessellation with CUDA
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Compact surface descriptions like higher-order surfaces are popular representations for both modeling and animation. However, for fast graphics-hardware-assisted rendering, they usually need to be converted to triangle ...
Into the Blue: Better Caustics through Photon Relaxation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
The photon mapping method is one of the most popular algorithms employed in computer graphics today. However, obtaining good results is dependent on several variables including kernel shape and bandwidth, as well as the ...
Interactive Geometric Simulation of 4D Cities
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and ...
Scalable real-time animation of rivers
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Many recent games and applications target the interactive exploration of realistic large scale worlds. These worlds consist mostly of static terrain models, as the simulation of animated fluids in these virtual worlds is ...
Hydraulic Erosion Using Smoothed Particle Hydrodynamics
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
This paper presents a new technique for modification of 3D terrains by hydraulic erosion. It efficiently couples fluid simulation using a Lagrangian approach, namely the Smoothed Particle Hydrodynamics (SPH) method, and a ...
Simulation of two-phase flow with sub-scale droplet and bubble effects
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
We present a new Eulerian-Lagrangian method for physics-based simulation of fluid flow, which includes automatic generation of sub-scale spray and bubbles. The Marker Level Set method is used to provide a simple geometric ...
Wrinkling Captured Garments Using Space-Time Data-Driven Deformation
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
The presence of characteristic fine folds is important for modeling realistic looking virtual garments. While recent garment capture techniques are quite successful at capturing the low-frequency garment shape and motion ...