Now showing items 3-16 of 16

    • C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics 

      Koulieris, George Alex; Drettakis, George; Cunningham, Douglas; Mania, Katerina (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Attention-based Level-Of-Detail (LOD) managers downgrade the quality of areas that are expected to go unnoticed by an observer to economize on computational resources. The perceptibility of lowered visual fidelity is ...
    • Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control 

      Fi er, Jakub; Lukác, Michal; Jamri ka, Ondrej; Cadik, Martin; Gingold, Yotam; Asente, Paul; Sykora, Daniel (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an example-based approach to rendering hand-colored animations which delivers visual richness comparable to real artwork while enabling control over the amount of perceived temporal noise. This is important both ...
    • Error Analysis of Estimators that use Combinations of Stochastic Sampling Strategies for Direct Illumination 

      Subr, Kartic; Nowrouzezahrai, Derek; Jarosz, Wojciech; Kautz, Jan; Mitchell, Kenny (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a theoretical analysis of error of combinations of Monte Carlo estimators used in image synthesis. Importance sampling and multiple importance sampling are popular variance-reduction strategies. Unfortunately, ...
    • Hero Wavelength Spectral Sampling 

      Wilkie, Alexander; Nawaz, Sehera; Droske, Marc; Weidlich, Andrea; Hanika, Johannes (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a spectral rendering technique that offers a compelling set of advantages over existing approaches. The key idea is to propagate energy along paths for a small, constant number of changing wavelengths. The first ...
    • Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals 

      Heitz, Eric; d'Eon, Eugene (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a new approach to microfacet-based BSDF importance sampling. Previously proposed sampling schemes for popular analytic BSDFs typically begin by choosing a microfacet normal at random in a way that is independent ...
    • Interactive Parameter Retrieval for Two-Tone Procedural Textures 

      Gieseke, Lena; Koch, Sebastian; Hahn, Jens Uwe; Fuchs, Martin (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The choice of parameters for procedural textures to achieve a desired appearance poses a challenging problem even for experienced artists. We propose a method to automatically determine such parameters to reproduce the ...
    • Layered Reconstruction for Defocus and Motion Blur 

      Munkberg, Jacob; Vaidyanathan, Karthik; Hasselgren, Jon; Clarberg, Petrik; Akenine-Möller, Tomas (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably more ...
    • A Physically-Based BSDF for Modeling the Appearance of Paper 

      Papas, Marios; Mesa, Krystle de; Jensen, Henrik Wann (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a novel appearance model for paper. Based on our appearance measurements for matte and glossy paper, we find that paper exhibits a combination of subsurface scattering, specular reflection, retroreflection, and ...
    • Preface and Table of Contents 

      Wojciech Jarosz and Pieter Peers (The Eurographics Association and Blackwell Publishing Ltd., 2014)
    • Probabilistic Visibility Evaluation using Geometry Proxies 

      Billen, Niels; Lagae, Ares; Dutré, Philip (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Evaluating the visibility between two points is a fundamental problem for ray-tracing and path-tracing algorithms. Ideally, visibility computations are organized such that a minimum number of geometric primitives need to ...
    • Semi-Automated Video Morphing 

      Liao, Jing; Lima, Rodolfo S.; Nehab, Diego; Hoppe, Hugues; Sander, Pedro V. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We explore creating smooth transitions between videos of different scenes. As in traditional image morphing, good spatial correspondence is crucial to prevent ghosting, especially at silhouettes. Video morphing presents ...
    • Spectral Ray Differentials 

      Elek, Oskar; Bauszat, Pablo; Ritschel, Tobias; Magnor, Marcus; Seidel, Hans-Peter (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Light refracted by a dispersive interface leads to beautifully colored patterns that can be rendered faithfully with spectral Monte-Carlo methods. Regrettably, results often suffer from chromatic noise or banding, requiring ...
    • User-Assisted Video Stabilization 

      Bai, Jiamin; Agarwala, Aseem; Agrawala, Maneesh; Ramamoorthi, Ravi (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a user-assisted video stabilization algorithm that is able to stabilize challenging videos when stateof- the-art automatic algorithms fail to generate a satisfactory result. Current methods do not give the user ...
    • Vectorising Bitmaps into Semi-Transparent Gradient Layers 

      Richardt, Christian; Lopez-Moreno, Jorge; Bousseau, Adrien; Agrawala, Maneesh; Drettakis, George (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present an interactive approach for decompositing bitmap drawings and studio photographs into opaque and semi-transparent vector layers. Semi-transparent layers are especially challenging to extract, since they require ...