Now showing items 4-18 of 18

• A Knowledge Base for the Emerging Discipline of Computer Graphics ﻿

(The Eurographics Association, 9-7-2007)
Computer Graphics is evolving as a discipline characterized by the fusion of artistic and technical theories and skills. The goal of the SIGGRAPH Curriculum Working Group has been to create a knowledge base that defines ...
• A Lab Exercise for 2D Line Clipping ﻿

(The Eurographics Association, 9-7-2007)
Line clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab ...
• A Lab Exercise for Rasterizing Lines ﻿

(The Eurographics Association, 7-1-2008)
Rasterizing lines is one of many fundamental topics in an introductory graphics course, with Bresenham's Algorithm particularly well suited for student implementation. By having students complete carefully prepared scaffold ...
• Labs and Framework for 2D Content Manipulation ﻿

(The Eurographics Association, 18-7-2006)
Creating and manipulating 2D content is important for computer scientists and requires knowledge in 2D Computer Graphics and Image Processing. A framework and five labs are proposed to help undergraduate students in Computer ...
• Marching Square ﻿

(The Eurographics Association, 6-8-2004)
This interactive CGEM illustrates the marching squares algorithm, a 2D isoline representation technique commonly used for contouring. Teachers may also use this CGEM to introduce the 3D marching cubes algorithm, which uses ...
• Parametric Polynomial Curves ﻿

(The Eurographics Association, 25-1-2008)
Spline curves and surface patches have an innate mathematical beauty and broad practical application in the field of computer graphics. Yet the subject proves difficult to convey to beginning graphics students averse to ...
• Realtime 3D Graphics Programming Using the Quake3 Engine ﻿

(The Eurographics Association, 18-7-2008)
We present a lab assignment that accompanies a complete module called ''Real-time Graphics''. The students' task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, ...
• Rotation About an Arbitrary Axis ﻿

(The Eurographics Association, 18-7-2006)
Rotation matrices are one of the first topics covered in introductory graphics courses, and yet the details of arbitrary rotation matrices often get swept under the rug due to their complexity. This CGEM presents a direct, ...
• A Self-Training Tool for Learning 3D Geometrical Transformations ﻿

(The Eurographics Association, 17-9-2009)
This paper presents a self-training tool for learning 3D geometric transformations, i.e. translation, scaling and rotation. Our aim is to provide students with a tool they can use to practise these transformations by ...

(The Eurographics Association, 9-7-2007)
We present a tool for in-class and self-study learning that provides a convenient introduction into GLSL shader programming. The tool presents shaders in an interactive manner, and can be present in-class in a group ...

(The Eurographics Association, 8-10-2007)
Today's mainstream computer graphics converges more and more to what was, in the past, possible only to do with expensive workstations. The addition of shaders to consumer graphic boards, which enable the usage of special ...
• Signal Convolution ﻿

(The Eurographics Association, 9-7-2007)
This interactive teaching gem shows the convolution concept for continuous signals and discrete samples. Signals occurring frequently in computer graphics education are predefined; others can be drawn or integrated easily. ...
• Survey of Industry Perspectives on 3D Computer Animation Education ﻿

(The Eurographics Association, 22-10-2007)
The paper summarizes the results of an online survey of 43 professionals working in the animation industry, including modelers, animators, technical directors, conceptual artists and lighting and texture artists. Respondents ...
• Teaching CGI Through Real Hands-On Experience ﻿

(The Eurographics Association, 18-7-2008)
Euroview Animation is developing a methodology for teaching CGI within the Department of Film, TV & Digital Media at the University of Navarra involving the participation of the students in actual production process. We ...
• X3D: Extensible 3D Graphics for Web Authors ﻿

(The Eurographics Association, 2-8-2008)
X3D is the ISO-standard scene-graph language for interactive 3D graphics on the Web. A new course is available for teaching the fundamentals of 3D graphics using Extensible 3D (X3D). Resources include a detailed textbook, ...