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Now showing items 31-40 of 59
Floating Textures
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or camera calibration are imprecise, we propose ...
Conformal Flattening by Curvature Prescription and Metric Scaling
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an efficient method to conformally parameterize 3D mesh data sets to the plane. The idea behind our method is to concentrate all the 3D curvature at a small number of select mesh vertices, called cone singularities, ...
Simulation of Human Motion Data using Short-Horizon Model-Predictive Control
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. ...
Curvature-Domain Shape Processing
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The central idea is to map a given surface to ...
Practical Product Importance Sampling for Direct Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a practical algorithm for sampling the product of environment map lighting and surface reflectance. Our method builds on wavelet-based importance sampling, but has a number of important advantages over previous ...
Dynamic Sampling and Rendering of Algebraic Point Set Surfaces
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Algebraic Point Set Surfaces (APSS) define a smooth surface from a set of points using local moving least-squares (MLS) fitting of algebraic spheres. In this paper we first revisit the spherical fitting problem and provide ...
Surface Reconstruction From Non-parallel Curve Networks
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Building surfaces from cross-section curves has wide applications including bio-medical modeling. Previous work in this area has mostly focused on connecting simple closed curves on parallel cross-sections. Here we consider ...
Deep Opacity Maps
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distribution ...
Sketching and Composing Widgets for 3D Manipulation
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present an interface for 3D object manipulation in which standard transformation tools are replaced with transient 3D widgets invoked by sketching context-dependent strokes. The widgets are automatically aligned to axes ...
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D model surface into an integration over a ...