Browsing 27-Issue 1 by Title
Now showing items 14-14 of 14
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Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 ...