Browsing 27-Issue 1 by Title
Now showing items 11-14 of 14
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Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth ... -
A Sketch-Based User Interface for Reconstructing Architectural Drawings
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present a framework for interactive sketching that allows users to create three-dimensional (3D) architectural models quickly and easily from a source drawing. The sketching process has four steps. (1) The user calibrates ... -
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
(The Eurographics Association and Blackwell Publishing Ltd, 2008)We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 ...