Now showing items 11-14 of 14

    • Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier Patches 

      Dyken, C.; Reimers, M.; Seland, J. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth ...
    • A Sketch-Based User Interface for Reconstructing Architectural Drawings 

      Lee, Sangwon; Feng, David; Grimm, Cindy; Gooch, Bruce (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a framework for interactive sketching that allows users to create three-dimensional (3D) architectural models quickly and easily from a source drawing. The sketching process has four steps. (1) The user calibrates ...
    • Table of Contents, Cover 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd, 2008)
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    • Volume and Isosurface Rendering with GPU-Accelerated Cell Projection* 

      Marroquim, R.; Maximo, A.; Farias, R.; Esperanca, C. (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present an efficient Graphics Processing Unit GPU-based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU-GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 ...