Now showing items 1-3 of 3

    • Realtime Rendering Glossy to Glossy Reflections in Screen Space 

      Xu, Chao; Wang, Rui; Bao, Hujun (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method ...
    • Towards Automatic Band-Limited Procedural Shaders 

      Dorn, Jonathan; Barnes, Connelly; Lawrence, Jason; Weimer, Westley (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Procedural shaders are a vital part of modern rendering systems. Despite their prevalence, however, procedural shaders remain sensitive to aliasing any time they are sampled at a rate below the Nyquist limit. Antialiasing ...
    • Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination 

      Tokuyoshi, Yusuke (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Virtual point lights (VPLs) are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency ...