Now showing items 12-27 of 27

    • Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media 

      Liestøl, Gunnar; Friedlander, Larry (The Eurographics Association, 2013)
      The aim of this simulation is to provide visitors to one of the world's most contested places with a rich experience of the ties that bind the Abrahamic religions together by means of mobile augmented reality. What would ...
    • Living Heritage A living lab for digital content production focused on cultural heritage. 

      Felice, Giuliano De (The Eurographics Association, 2013)
      Only linking the most advanced technical solutions with creativity and innovative languages it is possible to realize communication products and strategies that can respect and boost the expressive potential of archaeology, ...
    • Mobile Cross Reality for On-Site Exploration of Cultural Heritage Reconstructions 

      Miller, Alan; Davies, Christopher (The Eurographics Association, 2013)
      Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web ...
    • Moving Beyond Mobile Tours: Creating Hybrid Spaces through Narrative and Gameplay in the Museum Collection 

      Goins, Elizabeth; Branham, Erin; Egert, Christopher (The Eurographics Association, 2013)
      This paper builds on emerging research that focuses on exploring the potential of mobile game applications to improve visitor experience in museums. Mobile applications have gained increased attention as a good technological ...
    • NICH Natural Interaction in the Cultural Heritage domain: a preparatory study on cross-cultural natural gestures 

      Pescarin, Sofia; Pietroni, Eva; Wallergård, Mattias; Omar, Karim; Rescic, Leonardo; Rufa, Claudio (The Eurographics Association, 2013)
      Gesture-based interaction constitutes a new paradigm in human-machine interaction. The possibility to control a technical system with gestures on surfaces or in mid air makes it possible to design user interfaces that go ...
    • The Niobid Project: Digital Modeling and Restoration of a Complex Sculptural Group at Hadrian's Villa 

      Frischer, Bernard; Brennan, Matthew (The Eurographics Association, 2013)
      In Greek myth, Niobe was the queen of Thebes who displayed arrogance toward the goddess Leto and was punished by having to endure the death of her seven sons and seven daughters at the hands of Leto's children, Artemis and ...
    • One object many stories: Introducing ICT in museums and collections through digital storytelling 

      Ioannidis, Yannis; Raheb, Katerina El; Toli, Eleni; Boile, Maria; Katifori, Akrivi; Mazura, Margaretha (The Eurographics Association, 2013)
      This paper discusses issues related to digital storytelling and its use in Cultural Heritage institutions. It will demonstrate the usefulness and advantages of digital storytelling by providing concrete examples of adoption ...
    • Patterning Culture: Developing a system for the visual notation of greetings 

      Shortt, Marie Therese (The Eurographics Association, 2013)
      My research explores how the human interaction of greeting can be analysed through a digital graphic visualisation process to reveal nonverbal dimensions such as personal space, touch and other movement patterns. Previous ...
    • Seamless Texturing of Archaeological Data 

      Birsak, Michael; Musialski, Przemyslaw; Arikan, Murat; Wimmer, Michael (The Eurographics Association, 2013)
      In this paper we propose a framework for out-of-core real-time rendering of high-quality textured archaeological data-sets. Our input is a triangle mesh and a set of calibrated and registered photographs. Our system performs ...
    • A serious game for 3D cultural heritage digital world 

      Groux-Leclet, Dominique; Caron, Guillaume; Anghour, Azziz; Mouaddib, El Mustapha (The Eurographics Association, 2013)
      The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. ...
    • Tutbury Castle : Recovering a period site 

      Inman, Laurence; Morris, Phil (The Eurographics Association, 2013)
      This paper proposes a method for virtual reconstruction of a ruin in three dimensions, using a number of sources. The case study that accompanies this paper shows an example of the virtual restoration of Tutbury castle in ...
    • A User Study of the Singapore Memory Portal to Derive a Taxonomy for Content Organization 

      Srieedar, J.; Khoo, Christopher S.G. (The Eurographics Association, 2013)
      Many memory institutions have set up online portals to provide public access to their heritage collections. However, little is known about how such portal interfaces should be designed and how the content should be organized ...
    • V-embodiment for Cultural Heritage 

      Flynn, Bernadette (The Eurographics Association, 2013)
      The paper argues that there is a need to consider sentient engagement in the digital expressions of cultural heritage. Focusing on full body 'natural interaction' the presentation looks at strategies for a phenomenological ...
    • Virtual Conservation and Interaction with our Cultural Heritage: Framework for multi-dimension model based interface 

      Ma, Nan; Laroche, Florent; Hervy, Benjamin; Kerouanton, Jean-Louis (The Eurographics Association, 2013)
      Thanks to rapid development of Virtual Reality technologies, the research is not only limited in military training and scientific visualization realm, it has been expanded into more multidisciplinary areas, such as education, ...
    • Visualizing a scanned model for effective heritage interpretation 

      Ahn, Jaehong; Kong, Dal-Yong; Wohn, Kwang-Yun (The Eurographics Association, 2013)
      Scientific analysis of the scanned model can enhance interpretation of heritage. Visualization methods that use various rendering algorithm can reveal geometric features of the model clearly, which may not be recognized ...
    • A War Torn Memory Palace: Animating narratives of remembrance 

      Kenderdine, Sarah; Mckenzie, Heidi (The Eurographics Association, 2013)
      ECLOUD WWI (2012) is a custom designed 9-metre by 3.5-metre interactive 3D projection environment and application developed by the Applied Laboratory for Interactive Visualization and Embodiment (ALIVE), City University ...