Now showing items 4-9 of 9

    • EUROGRAPHICS 2015: Education Papers Frontmatter 

      Matthias Teschner; Michael Bronstein (Eurographics Association, 2015)
    • InfoView3D: A Solution Showing Educational Model on Multi-Touch Surfaces 

      Ming, Qi; Erdt, Marius; Kan, Chen; Lee, Eugene; Voß, Gerrit; Müller-Wittig, Wolfgang (The Eurographics Association, 2015)
      In this paper, we present a solution for educational presentation which can integrate images, documents, videos, and especially 3D models in a tree based structure. The solution is based on HTML5 and JavaScript, using SVG ...
    • Redesign of an Introductory Computer Graphics Course 

      Ackermann, Philipp; Bach, Thomas (The Eurographics Association, 2015)
      The redesign of our historically grown Computer Graphics course was primarily triggered by the need to incorporate modern, shader-based OpenGL. This technical modification led to discussions on the relevance of course ...
    • SVEn - Shared Virtual Environment 

      Manroth, Tobias; Pospischil, Nils; Schoemacker, Philipp; Fuhrmann, Arnulph (The Eurographics Association, 2015)
      This paper presents a system for a shared virtual experience which was developed within a student project. The main idea is to have two or more persons at different locations, who can interact with each other in the same ...
    • Teaching Graphics To Students Struggling in Math: An Experience 

      Shesh, Amit (The Eurographics Association, 2015)
      Undergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, ...
    • A Virtual and Augmented Reality Course Based on Inexpensive Interaction Devices and Displays 

      Santos, Beatriz Sousa; Dias, Paulo; Madeira, Joaquim (The Eurographics Association, 2015)
      In the last years a plethora of affordable displays, sensors, and interaction devices has reached the market, fostering the application of Virtual and Augmented Reality to many new situations. Yet, creating such applications ...