Now showing items 1-20 of 93

    • Scalable behaviors for crowd simulation 

      Sung, Mankyu; Gleicher, Michael; Chenney, Stephen (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new approach to controlling the behavior of ...
    • Physical Validation of Global Illumination Methods: Measurement and Error Analysis 

      Roland Schregle; Jan Wienold (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      In this paper, we present a physical validation of global illumination algorithms based on measurements from a simple experimental setup. The validation methodology emphasizes tractability and error minimization. To this ...
    • Measurement-Based Interactive Simulation of Viscoelastic Solids 

      Schoner, Jeffrey L.; Lang, Jochen; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper presents a method for simulating viscoelastic ...
    • Point Cloud Collision Detection 

      Klein, Jan; Zachmann, Gabriel (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not been considered until now, although this is ...
    • Cultural Heritage Preservation Using Constructive Shape Modeling 

      Vilbrandt, C.; Pasko, G.; Pasko, A.; Fayolle, P.-A.; Vilbrandt, T.; Goodwin, J. R.; Goodwin, J. M.; Kunii, T. L. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      Issues of digital preservation of shapes and internal structures of historical cultural objects are discussed. An overview of existing approaches to digital preservation related to shape modeling is presented and corresponding ...
    • Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces 

      Tai, Chiew-Lan; Zhang, Hongxin; Fong, Jacky Chun-Kin (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line segments, and convolve a linearly weighted ...
    • EG/IEEE Symposium on Point-Based Graphics 

      Keiser, Richard (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    • Editorial 

      David Duke; Roberto Scopigno (2004)
    • Graphics Hardware 2004 

      Doggett, Michael; Lastra, Anselmo (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    • Fast Hybrid Approach for Texturing Point Models 

      Haitao Zhang; Feng Qiu; Arie Kaufman (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algorithm to flatten the point model's surface ...
    • Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets 

      Damez, Cyrille; Holzschuch, Nicolas; Sillion, Francois X. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      We address in this paper the issue of computing diffuse global illumination solutions for animation sequences. The principal difficulties lie in the computational complexity of global illumination, emphasized by the movement ...
    • A Viewpoint-Dependent Approach to Ray Trace Free-Form Surfaces 

      Formella, A.; Mueller, K. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      For convincing realistic scenes objects with free-form surfaces are essential. Especially for photorealistic rendering pure polygonal models are often not sufficient. We present a new kind of algorithm to render free-form ...
    • Computer Graphics forum 

      Duke, David; Scopigno, Roberto (The Eurographics Association and Blackwell Publishing, Inc, 2004)
    • Visualizing Objects with Mirrors 

      Hurtado, F.; Noy, M.; Robert, J.-M.; Sacristan, V.; Skiena, S. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      We present an automatic camera and mirrors placement method for visualizing 3D scenes such that complete and nonredundant visibility is guaranteed, as well as highest image resolution. We provide algorithms and geometries ...
    • Placement of Deformable Objects 

      S. Schein; G. Elber (The Eurographics Association and Blackwell Publishing Ltd., 2004)
      With the increasing complexity of photorealistic scenes, the question of building and placing objects in three-dimensional scenes is becoming ever more difficult. While the question of placement of rigid objects has captured ...
    • Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects 

      Hasegawa, S.; Sato, M. (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      This paper proposes a new method for real-time rigid body simulations for haptic interactions based on a penalty method regarding contact volume. Analytical methods for calculation of contact forces require too much time ...
    • DiFi: Fast 3D Distance Field Computation Using Graphics Hardware 

      Sud, Avneesh; Otaduy, Miguel A.; Manocha, Dinesh (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      We present an algorithm for fast computation of discretized 3D distance fields using graphics hardware. Given a set of primitives and a distance metric, our algorithm computes the distance field for each slice of a uniform ...
    • Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation 

      Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
    • Symposium on Geometry Processing 

      Kobbelt, Leif; Schoeder, Peter; Hoppe, Hugues (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    • Eurographics 2003 

      Duce, David; Torres, Juan Carlos (The Eurographics Association and Blackwell Publishing Ltd., 2004)