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Volumetric cell-and-portal generation
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
We present an algorithm to generate a cell-and-portal decomposition of general indoor scenes. The method is an adaptation of the 3D watershed transform, computed on a distance-to-geometry sampled field. The watershed is ...
A Survey of Real-time Soft Shadows Algorithms
(Blackwell Publishing, Inc and Eurographics Association, 2003)
Recent advances in GPU technology have produced a shift in focus for real-time rendering applications, whereby
improvements in image quality are sought in addition to raw polygon display performance. Rendering effects
such ...