Now showing items 21-40 of 90

    • Animation of Bubbles in Liquid 

      Hong, Jeong-Mo; Kim, Chang-Hun (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We present a new fluid animation technique in which liquid and gas interact with each other, using the exampleof bubbles rising in water. In contrast to previous studies which only focused on one fluid, our system considersboth ...
    • Freeform Shape Representations for Efficient Geometry Processing 

      Kobbelt, Leif (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      The most important concepts for the handling and storage of freeform shapes in geometry processing applications are parametric representations and volumetric representations. Both have their specific advantages and drawbacks. ...
    • ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders 

      Navazo, I.; Rossignac, J.; Jou, J.; Shariff, R. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We present a novel Cell-To-Cell Visibility (C2CV) algorithm, which given two polyhedra, AandBand a connectedand oriented manifold triangle mesh, S offers a simple, fast and conservative test for detecting when A and B ...
    • Sub-Voxel Topology Control for Level-Set Surfaces 

      Bischoff, Stephan; Kobbelt, Leif (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Active contour models are an efficient, accurate, and robust tool for the segmentation of 2D and 3D image data.In particular, geometric deformable models (GDM) that represent an active contour as the level set of an ...
    • Field Functions for Blending Range Controls on Soft Objects 

      Hsu, P. C.; Lee, C. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper proposes new field functions that have adjustable inner radius and outer radius of influence. Incorporatingthe proposed field functions with soft object modeling, soft blending, Ricci's super-ellipsoid blends, ...
    • Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping 

      Kallmann, Marcelo; Aubel, Amaury; Abaci, Tolga; Thalmann, Daniel (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We present new techniques that use motion planning algorithms based on probabilistic roadmaps to control 22 degrees of freedom (DOFs) of human-like characters in interactive applications. Our main purpose is the automatic ...
    • BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization 

      Cignoni, P.; Ganovelli, F.; Gobbetti, E.; Marton, F.; Ponchio, F.; Scopigno, R. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper describes an efficient technique for out-of-core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure:a ...
    • Planned Sampling of Spatially Varying BRDFs 

      Lensch, Hendrik P.A.; Lang, Jochen; Sa, Asla M.; Seidel, Hans-Peter (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Measuring reflection properties of a 3D object involves capturing images for numerous viewing and lightingdirections. We present a method to select advantageous measurement directions based on analyzing the estimationof ...
    • Interactive Rendering with Bidirectional Texture Functions 

      Suykens, Frank; Berge, Karl; Lagae, Ares; Dutre, Philip (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We propose a new technique for efficiently rendering bidirectional texture functions (BTFs). A 6D BTF describesthe appearance of a material as a texture that depends on the lighting and viewing directions. As such, a ...
    • Animating Hair with Loosely Connected Particles 

      Bando, Yosuke; Chen, Bing-Yu; Nishita, Tomoyuki (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper presents a practical approach to the animation of hair at an interactive frame rate. In our approach,we model the hair as a set of particles that serve as sampling points for the volume of the hair, which covers ...
    • Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments 

      Gobbetti, Enrico; Spano, Leonardo; Agus, Marco (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects withdiffuse or moderately glossy reflectance. The solution method is a higher order extension of the face cluster ...
    • Image Based Interactive Rendering with View Dependent Geometry 

      Evers-Senne, J.-F.; Koch, R. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      In this paper we present a novel approach for interactive rendering of virtual views from real image sequences.Combining the concepts of light fields, depth-compensated image warping and view dependent texture mapping,this ...
    • Interactive Design of Bonsai Tree Models 

      Boudon, Frederic; Prusinkiewicz, Przemyslaw; Federl, Pavol; Godin, Christophe; Karwowski, Radoslaw (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Because of their complexity, plant models used in computer graphics are commonly created with proceduralmethods. A difficult problem is the user control of these models: a small number of parameters is insufficient tospecify ...
    • The Stringed Haptic Workbench: a New Haptic Workbench Solution 

      Tarrin, N.; Coquillart, S.; Hasegawa, S.; Bouguila, L.; Sato, M. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      The workbench is an interesting semi-immersive configuration for interactive tasks. However, haptic feedback, i.e.force and tactile feedback, is one important cue which is missing. To the authors' knowledge, the sole ...
    • Volumetric Filtering, Modeling and Visualization for Nano-Medicine 

      Bajaj, Chandrajit (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      The 3D structures of individual proteins or small complexes, such as most of the Protein Data Bank entries, are still unable to yield the 'full picture' of a functional biological complex. The study of large macromolecular ...
    • Solving Geometric Optimization Problems using Graphics Hardware 

      Denny, Markus (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      We show how to use graphics hardware for tackling optimization problems arising in the field of computationalgeometry. We exemplarily discuss three problems, where combinatorial algorithms are inefficient or hard to ...
    • On Visual Similarity Based 3D Model Retrieval 

      Chen, Ding-Yun; Tian, Xiao-Pei; Shen, Yu-Te; Ouhyoung, Ming (Blackwell Publishers, Inc and the Eurographics Association, 2003)
    • Automatic texture atlas generation from trimmed NURBS models 

      Guthe, M.; Klein, R. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      A Texture Atlas is a two dimensional representation of a 3D model usable for paint systems or as a sewing pattern.The field of texture atlas generation from polygonal models has been well exploited in the recent years. The ...
    • Shadow Volumes on Programmable Graphics Hardware 

      Brabec, Stefan; Seidel, Hans-Peter (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for real timeapplications the extraction of silhouette edges can significantly burden the CPU, especially with highly ...
    • Image Categorization using Color Blobs in a Mobile Environment 

      Gavilan Ruiz, David; Takahashi, Hiroki; Nakajima, Masayuki (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper generalizes the basic idea of blobs in preattentive perception using color information. This is usedas the base of a basic classification of low resolution pictures taken with mobile phones. This classification, ...