Now showing items 5-12 of 12

    • An Adaptive Sampling Scheme for Out-of-Core Simplification 

      Fei, Guangzheng; Cai, Kangying; Guo, Baining; Wu, Enhua (Blackwell Publishers Ltd and the Eurographics Association, 2002)
      Current out-of-core simplification algorithms can efficiently simplify large models that are too complex to be loaded in to the main memory at one time. However, these algorithms do not preserve surface details well since ...
    • Artistic Surface Rendering Using Layout of Text 

      Surazhsky, Tatiana; Elber, Gershon (Blackwell Publishers Ltd and the Eurographics Association, 2002)
      An artistic rendering method of free-form surfaces with the aid of half-toned text that is laid-out on the given surface is presented. The layout of the text is computed using symbolic composition of the free-form parametric ...
    • Book Reviews 

      Howard, Toby (Blackwell Publishers Ltd and the Eurographics Association, 2002)
    • Editorial 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 2002)
    • Join Now!/Network Service 

      Unknown author (2002)
    • Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method 

      Samavati, Faramarz; Mahdavi-Amiri, Nezam; Bartels, Richard (Blackwell Publishers Ltd and the Eurographics Association, 2002)
      We have shown how to construct multiresolution structures for reversing subdivision rules using global least squares models (Samavati and Bartels, Computer Graphics Forum, 18(2):97-119, June 1999). As a result, semiorthogonal ...
    • Recent Advances in Mesh Morphing 

      Alexa, Marc (Blackwell Publishers Ltd and the Eurographics Association, 2002)
      Meshes have become a widespread and popular representation of models in computer graphics. Morphing techniques aim at transforming a given source shape into a target shape. Morphing techniques have various applications ...
    • Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes 

      Bogomjakov, A.; Gotsman, C. (Blackwell Publishers Ltd and the Eurographics Association, 2002)
      We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering the mesh using a FIFO vertex buffer, such ...