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Hybrid Geometric - Image Based Rendering
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
We present a Hybrid Geometric-Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image-based ...
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of complex point models with high quality, ...
Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
In recent years subdivision methods have been one of the most successful techniques applied to the multi-resolution representation and visualization of surface meshes. Extension these techniques to the volumetric case would ...
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics to date, algorithms to extract silhouette ...
Using Perceptual Texture Masking for Efficient Image Synthesis
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors due to inaccuracies in geometry or lighting. ...
Texture Particles
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
This paper presents an analytical extension of texture synthesis techniques based on the distribution of elementary texture components. Our approach is similar to the bombing, cellular, macrostructured and lapped textures ...
Sculpturing on Discrete Displacement Fields
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
A displacement field can be defined by a vector field and a height field on an orientable surfaceS, describing the direction and the amount of displacement to be applied toSin order to get a surface represented by the ...
Projective Texture Mapping with Full Panorama
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordinates and provides a good method of representing ...
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hierarchical approach and hardware acceleration ...
Geometric Snakes for Triangular Meshes
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research in computer vision, automatic feature ...