Now showing items 1-20 of 34

    • Collaborative Vision and Interactive Mosaicing 

      Robinson, J.A. (The Eurographics Association, 2003)
      I propose criteria for collaborative vision applications where a camera user/operator and a computer work together to analyse a scene. An example of how these may be fulfilled is provided in IMP - an interactive mosaicing ...
    • Applications of Clifford Algebra in Mixed Reality Environment 

      Ho, E.Y.T. (The Eurographics Association, 2003)
      The 'beauty' of Clifford's Geometric Algebras is its ability to incorporate other algebras and it is the 'mother' algebra for all algebras. This paper introduces the advantage of using this algebra by combining and augmenting ...
    • Digitisation to Presentation- BuildingVirtual Museum Exhibitions 

      Patel, M.; White, M.; Walczak, K.; Sayd, P. (The Eurographics Association, 2003)
      We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and outside museums. Our system creates digital ...
    • Enhanced Texture Editing using Self Similarity 

      Brooks, S.; Cardle, M.; Dodgson, N.A. (The Eurographics Association, 2003)
      Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration ...
    • Organisation 

      Peter Hall and Philip Willis (The Eurographics Association, 2003)
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    • Extending Natural Textures with Multi-Scale Synthesis 

      Stahlhut, O. (The Eurographics Association, 2003)
      This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar ...
    • Efficient 3D Content Creation using Point Sampled Geometry 

      Gross, Markus (The Eurographics Association, 2003)
      In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
    • Studying the Fidelity Requirements for a Virtual Ballet Dancer 

      Neagle, R.J.; Ng, K.; Ruddle, R.A. (The Eurographics Association, 2003)
      Teaching dance, especially ballet, usually involves the phrase: 'watch, copy and learn' and improvement is made by emulation. This involves not only how to achieve the steps but also the quality of the movement. In this ...
    • Lambertian Correction for Rough and Specular Surfaces 

      Robles-Kelly, A.; Hancock, E.R. (The Eurographics Association, 2003)
      This paper describes a method for performing Lambertian reflectance for rough and specular surfaces. Rather than using an existing reflectance model, we present a method for estimating the reflectance function from image ...
    • Iterative Multi-Planar Camera Calibration: Improving Stability using Model Selection 

      Vigueras, J.F.; Berger, M.-O.; Simon, G. (The Eurographics Association, 2003)
      Tracking, or camera pose determination, is the main technical challenge in numerous applications in computer vision and especially in Augmented Reality. However, pose computation processes commonly exhibit some fluctuations ...
    • Interpretation of Fuzzy Logic For Texture Queries in CBIR 

      Kulkarni, S. (The Eurographics Association, 2003)
      This paper presents a novel fuzzy logic based approach for the interpretation of texture queries. Tamura feature extraction technique is used to extract each texture feature of an image in the database. A term set on each ...
    • Models from Image Triplets using Epipolar Gradient Features 

      Vincent, É.; Laganière, R. (The Eurographics Association, 2003)
      In an application where sparse matching of feature points is used towards fast scene reconstruction, the choice of the type of features to be matched has an important impact on the quality of the resulting model. In this ...
    • Use and Re-use of Facial Motion CaptureData 

      Lorenzo, M.S.; Edge, J.D.; King, S.A.; Maddock, S. (The Eurographics Association, 2003)
      Motion capture (mocap) data is commonly used to recreate complex human motions in computer graphics. Markers are placed on an actor, and the captured movement of these markers allows us to animate computer-generated ...
    • User Interfaces for Mobile Augmented Reality Systems 

      Feiner, Steve (The Eurographics Association, 2003)
      What should user interfaces look like when they become an integral part of how we experience the world around us? This talk provides an overview of work that explores user interface design issues for mobile augmented reality ...
    • A Vision-Based Location System using Fiducials 

      Johnston, D.J.; Clark, A.F. (The Eurographics Association, 2003)
      A system for vision-based ego location using 'targets' or 'fiducials' is described. The system is robust and operates on commodity hardware in real time. The accuracy of the system is assessed and found to be good enough ...
    • Visualising Video Sequences using Direct Volume Rendering 

      Daniel, G.; Chen, M. (The Eurographics Association, 2003)
      It is evident that more and more video data is being generated everyday, for example, by TV broadcast companies and security cameras. However, whilst we are overwhelmed by the huge amount of imagery data, machine vision ...
    • Cartoon-Style Rendering of Motion from Video 

      Collomosse, J.P.; Hall, P.M. (The Eurographics Association, 2003)
      The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-style motion cues may be inserted into a video ...
    • Quasi-3D cell-based Animation 

      Qi, M.; Willis, P.J. (The Eurographics Association, 2003)
      We present a method for image compositing and rendering using 2D geometric shapes or raster images as input primitives, disposed in a 3D environment around which the camera can move. An animation system has been implemented ...
    • Investigating Occlusion and Discretization Problems in Image-Based Blurring Techniques 

      Barsky, Brian (The Eurographics Association, 2003)
      Traditional computer graphics methods render images that appear sharp at all depths. Adding blur can add realism to a scene, provide a sense of scale, and draw a viewer's attention to a particular region of a scene. Our ...
    • Prometheus: Facial Modelling, Tracking and Puppetry 

      Thorne, J.M.; Chatting, D.J. (The Eurographics Association, 2003)
      The Prometheus project sought to create a real-time production chain for 3D content. This paper summarises the techniques that were developed for facial modelling, tracking and puppetry. The process used for creating ...