Now showing items 1-11 of 11

    • Audio Texture Synthesis for Complex Contact Interactions 

      Picard, Cecile; Tsingos, Nicolas; Faure, Francois (The Eurographics Association, 2008)
      This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are ...
    • Corotated Finite Elements Made Fast and Stable 

      Georgii, Joachim; Westermann, Rüdiger (The Eurographics Association, 2008)
      Multigrid finite-element solvers using the corotational formulation of finite elements provide an attractive means for the simulation of deformable bodies exhibiting linear elastic response. The separation of rigid body ...
    • A Desktop Virtual Reality System with Physical Animation and Glove Interaction 

      Aleotti, Jacopo; Caselli, Stefano (The Eurographics Association, 2008)
      This paper describes the on-going development of a desktop virtual reality system which offers real-time user interaction and realistic physics-based animation of rigid objects. The system is built upon a graphical engine ...
    • From Interactive to Immersive Molecular Dynamics 

      Férey, Nicolas; Delalande, Olivier; Grasseau, Gilles; Baaden, Marc (The Eurographics Association, 2008)
      Molecular Dynamics simulations are nowadays routinely used to complement experimental studies and overcome some of their limitations. In particular, current experimental techniques do not allow to directly observe the full ...
    • A Geometric Deformation Model for Stable Cloth Simulation 

      Stumpp, Thomas; Spillmann, Jonas; Becker, Markus; Teschner, Matthias (The Eurographics Association, 2008)
      We propose an adapted shape-matching approach for the efficient and robust simulation of clothing. A combination of two different cluster types is employed to account for high stretching and shearing, and low bending ...
    • Hierarchical Position Based Dynamics 

      Müller, Matthias (The Eurographics Association, 2008)
      The Position Based Dynamics approach (PBD) recently introduced allows robust simulations of dynamic systems in real time. The simplicity of the method is due to the fact, that the solver processes the constraints one by ...
    • Multi-Layer Level of Detail For Character Animation 

      Savoye, Yann; Meyer, Alexandre (The Eurographics Association, 2008)
      Real-time animation of human-like characters has been an active research area in computer graphics. Nowadays, more and more applications need to render various realistic scenes with human motion in crowds for interactive ...
    • Parallel Simulation of Inextensible Cloth 

      Bender, Jan; Bayer, Daniel (The Eurographics Association, 2008)
      This paper presents an efficient simulation method for parallel cloth simulation. The presented method uses an impulse-based approach for the simulation. Cloth simulation has many application areas like computer animation, ...
    • Seams and Bending in Cloth Simulation 

      Pabst, Simon; Krzywinski, Sybille; Schenk, Andrea; Thomaszewski, Bernhard (The Eurographics Association, 2008)
      Accurate modeling of bending behavior is one of the most important tasks in the field of cloth simulation. Bending stiffness is probably the most significant material parameter describing a given textile. Much work has ...
    • A Topology-based Animation Model for the Description of 2D Models with a Dynamic Structure 

      Léon, Pierre-François; Skapin, Xavier; Meseure, Philippe (The Eurographics Association, 2008)
      This paper presents a model that describes the temporal evolution of 2D-topological structures to represent and control dynamic natural phenomena. As input, the user provides the system with a list of actions that gives a ...
    • Unified Processing of Constraints for Interactive Simulation 

      Guébert, Christophe; Duriez, Christian; Grisoni, Laurent (The Eurographics Association, 2008)
      This paper introduces a generic way of dealing with a set of different constraints (bilateral, unilateral, dry friction) in the context of interactive simulation. We show that all the mentioned constraints can be handled ...