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Real-Time Erosion Using Shallow Water Simulation
(The Eurographics Association, 2007)
We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
Occlusion-Based Snow Accumulation Simulation
(The Eurographics Association, 2007)
We present a fast technique for the simulation of accumulated snow. Our technique is based on two phenomena; local occlusion of small holes and ditches, and the global influence of a skylight. We use ambient occlusion to ...