Now showing items 4-10 of 10

    • Medial Surface-Based Real Time Simulation of Elastic Objects 

      Pfaff, Matthias; Wuethrich, Charles Albert (The Eurographics Association, 2007)
      This paper presents a method for the real time simulation of the dynamical behaviour of elastic objects which bases on the medial surface. From a surface based 3D model, the medial surface is generated automatically without ...
    • Occlusion-Based Snow Accumulation Simulation 

      Foldes, David; Benes, Bedrich (The Eurographics Association, 2007)
      We present a fast technique for the simulation of accumulated snow. Our technique is based on two phenomena; local occlusion of small holes and ditches, and the global influence of a skylight. We use ambient occlusion to ...
    • A Physically Based Deformation Model for Interactive Cartoon Animation 

      Garcia, Marcos; Dingliana, John; O'Sullivan, Carol (The Eurographics Association, 2007)
      We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves ...
    • Real-Time Erosion Using Shallow Water Simulation 

      Benes, Bedrich (The Eurographics Association, 2007)
      We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
    • A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture 

      Sillam, Kevin; Evrard, Matthieu; Luciani, Annie (The Eurographics Association, 2007)
      This paper deals with a real-time implementation on graphic processor of the dynamic particle coating method (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it ...
    • Refraction of Water Surface Intersecting Objects in Interactive Environments 

      Cords, Hilko (The Eurographics Association, 2007)
      This paper presents a rapid method to render dynamic water surfaces with penetrating obstacles in real-time. Taking the surface boundary into account, our method allows the rendering of single reflections and single ...
    • Virtual Adhesive: a Way to Handle Sticky Collisions in Surgical and Biological Simulators 

      Carra, Alexandre; Martiel, Jean-Louis; Promayon, Emmanuel (The Eurographics Association, 2007)
      A variety of methods have been proposed to efficiently process collisions between deformable objects. The method presented in this paper allows to model sticky states between deformable objects with triangulated surfaces. ...